>> From: "Oliver Seitz" <info at vtnd.de> >>> Or to split the video into 4 windows that can be automatically >>> maximized individually? >> >> I've done that. It's a bit of work, though. My approach would have been >> to >> split the Video in parts, and to have one computer for each screen. One >> computer broadcasts its current position in the video, all others >> syncronize to that pace. (you can use several player programs on one >> computer just in the same way, of course) >> >> I've managed to have the players stay in sync with less than +/- 0.1 >> sec., >> and to catch up when far away in position within less than 30 sec. >> >> Unfortunately the program is in quite unreadable pascal, I presume it >> would not be of any help to you, but at least I can tell you it can be >> done. > > I though of it but I don't have idea of how to make two players > interact, is there an API or some RPC mechanism, etc. to make this > straight forward? Which was your approach in pascal? > I took the stdout of the slave players where I get the current playing position. After comparing to the master's position I decide by the magnitude of the difference wether to jump or to change playback speed. Both was done by -slave commands. Sorry, I'm in a hurry right now. Greets, Kiste