> Please, tell me what you think! OK. AAAAAAAAAAAAAAAAAAAAAAAARGH. It takes quite a bit for me to use typographical robustness like that, so allow me to elaborate: Frame rate is an artistic choice. OK, we're limited to some extent by technology, what the broadcast networks can do, but even in theatrical motion picture work you can now do digital projection and those standards include high frame rate stuff up to 48Hz. The amount of grief recently gone through to obtain video cameras that can shoot cinematic-looking images at 24fps is enormous. Second-guessing this is rather akin to retouching someone's much-worked-on painting. There are many reasons to develop an open-source motion compensation algorithm, for which the approach of motion-compensated codecs like h.264 might be a model. However, interpolating movies is not one of them. It might be an interesting to apply it to anime, or something like that, but they tend to be frame doubled anyway and it would have to be very careful to separate out fully-animated areas of the frame that were affected by DVE moves, and the hand animation that generally only runs 8-12fps at best. Making 24p video look like it was shot and reproduced at 100fps is cheap and horrible and awful. P _______________________________________________ MPlayer-users mailing list MPlayer-users@xxxxxxxxxxxx https://lists.mplayerhq.hu/mailman/listinfo/mplayer-users