Where did Nvidia hide my texture units?

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>
> Actually, it does work just fine, so you can ignore the warning.
> For some reason the function always returns 4 for NVidia, no idea why...
> One of the very few cases where ATI actually works right...
> Actually, the idea behind it is explained here:
> http://developer.nvidia.com/object/General_FAQ.html#t6
> No idea if/when I will find the motivation to implement that...
>
> Greetings,
> Reimar D?ffinger
>
>
Thank you for the info!
By the way, would it be possible to use the pipeline for e.g. adding high
quality output-resolution noise (as of now it is source res, AFAIK) or even
for some limited denoising?


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