On Thu, Nov 06, 2008 at 05:22:49PM +0100, J?nos Szab? wrote: > Wikipedia tells me that I should have 48 texture units (dream) on my Geforce > 8800GTS, unfortunately I am not able to use more than 4. Actually, it does work just fine, so you can ignore the warning. For some reason the function always returns 4 for NVidia, no idea why... One of the very few cases where ATI actually works right... Actually, the idea behind it is explained here: http://developer.nvidia.com/object/General_FAQ.html#t6 No idea if/when I will find the motivation to implement that... Greetings, Reimar D?ffinger