Hi, On Tuesday 14 October 2008 21:58, Reimar D?ffinger wrote: > On Tue, Oct 14, 2008 at 09:38:18PM +0400, Andrew Savchenko wrote: > > -vf pp ha:a/va:a,unsharp=l7x7:0.8:c7x7:0.8,pp=dr:a,screenshot > > where unsharp is definitely most resource-expensive thing (-vo > > gl is used and result is too blurry on my taste with my nvidia > > card). > > With lscale=4 vo gl does the equivalent to unsharp=l5x5:0.5 > I do not really like it though, encoding artefact get too > visible (I have not yet made the strength adjustable at > runtime). Oh, I not mentioned that I already use lscale and cscale for another purpose: vo=gl:lscale=1:cscale=1:yuv=3:osdcolor=0x0fefff (unfortunately, my GeForce7300GT has only 4 texture units, so I can't use yuv=4 with this configuration) It seems to be impossible to combine usage of bicubic spline and unsharping using gl video output, so I forced to do the last part in software. Best regards, Andrew -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/pgp-signature Size: 189 bytes Desc: not available Url : http://lists.mplayerhq.hu/pipermail/mplayer-users/attachments/20081015/60f2c207/attachment.pgp