Small stack of emulation blocks is supported because nested traps are possible
in MIPS32/64 R6 emulation mix with FPU emulation.
Could you please clarify how this nesting of emulation blocks could
happen now that signals are handled more cleanly.
I.e. isn't the emuframe stuff only required for instructions in branch
delay slots, and branches shouldn't be in branch delay slots anyway, so
I don't get how they could nest.
It may be a case for mix of FPU and MIPS R6 emulations. I just keep both
emulators separate as much as possible but I assume that without prove
it may be stackable - some rollback is needed to join both and it may
(probably) cause a double emulation setup - dsemul may be called twice
for the same pair of instructions. I didn't see that yet, honestly and
you may be right.
And as for signals - it is a different issue, some signal may happen
before or after emulated instruction in emulation block and I see that.
But I see it only before because of probability for it is a lot of
higher. Unwinding is need because signal handler may not return but
longjump to somewhere.