On Fri, Jan 08, 2010 at 02:47:36PM -0800, David Daney wrote: > With typical mult and shift values, the calculation for Octeon's > sched_clock overflows when using 64-bit arithmetic. Use 128-bit > calculations instead. Applied though my first thought whenever I see extended precission math is gross - maybe we're going to find a better solution. Hopefully! Ralf