Thomas Gleixner writes: > > +static inline void clockevent_set_clock(struct clock_event_device *dev, u32 hz) > > +{ > > + u64 temp; > > + u32 shift; > > + > > + /* Find a shift value */ > > + for (shift = 32; shift > 0; shift--) { > > + temp = (u64) hz << shift; > > + do_div(temp, NSEC_PER_SEC); > > + if ((temp >> 32) == 0) > > + break; > > + } > > + dev->shift = shift; > > + dev->mult = (u32) temp; > > +} > > + > > + > > +static inline void clocksource_set_clock(struct clocksource *cs, u32 hz) > > +{ > > + u64 temp; > > + u32 shift; > > + > > + /* Find a shift value */ > > + for (shift = 32; shift > 0; shift--) { > > + temp = (u64) NSEC_PER_SEC << shift; > > + do_div(temp, hz); > > + if ((temp >> 32) == 0) > > + break; > > + } > > + cs->shift = shift; > > + cs->mult = (u32) temp; > > +} > > + > > So that's the same function twice, right ? They are similar but not identical: > > + temp = (u64) hz << shift; > > + do_div(temp, NSEC_PER_SEC); vs > > + temp = (u64) NSEC_PER_SEC << shift; > > + do_div(temp, hz); I suppose both functions could be implemented by a suitably parametric third function, but IMO that would just obscure things. Making them non-inline I fully agree with.