[PATCH] Fix abs.[sd] and neg.[sd] emulation for NaN operands

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From: Nigel Stephens <nigel@xxxxxxxx>

This patch ensures that the sign bit is always updated
for NaN operands.

Signed-off-by: Chris Dearman <chris@xxxxxxxx>
---

 arch/mips/math-emu/dp_simple.c |   13 ++++---------
 arch/mips/math-emu/sp_simple.c |   11 +++--------
 2 files changed, 7 insertions(+), 17 deletions(-)

diff --git a/arch/mips/math-emu/dp_simple.c b/arch/mips/math-emu/dp_simple.c
index 1c555e6..d9ae1db 100644
--- a/arch/mips/math-emu/dp_simple.c
+++ b/arch/mips/math-emu/dp_simple.c
@@ -62,8 +62,6 @@ ieee754dp ieee754dp_neg(ieee754dp x)
 		return ieee754dp_nanxcpt(y, "neg");
 	}
 
-	if (ieee754dp_isnan(x))	/* but not infinity */
-		return ieee754dp_nanxcpt(x, "neg", x);
 	return x;
 }
 
@@ -76,15 +74,12 @@ ieee754dp ieee754dp_abs(ieee754dp x)
 	CLEARCX;
 	FLUSHXDP;
 
+	/* Clear sign ALWAYS, irrespective of NaN */
+	DPSIGN(x) = 0;
+
 	if (xc == IEEE754_CLASS_SNAN) {
-		SETCX(IEEE754_INVALID_OPERATION);
-		return ieee754dp_nanxcpt(ieee754dp_indef(), "neg");
+		return ieee754dp_nanxcpt(ieee754dp_indef(), "abs");
 	}
 
-	if (ieee754dp_isnan(x))	/* but not infinity */
-		return ieee754dp_nanxcpt(x, "abs", x);
-
-	/* quick fix up */
-	DPSIGN(x) = 0;
 	return x;
 }
diff --git a/arch/mips/math-emu/sp_simple.c b/arch/mips/math-emu/sp_simple.c
index 770f0f4..3175477 100644
--- a/arch/mips/math-emu/sp_simple.c
+++ b/arch/mips/math-emu/sp_simple.c
@@ -62,8 +62,6 @@ ieee754sp ieee754sp_neg(ieee754sp x)
 		return ieee754sp_nanxcpt(y, "neg");
 	}
 
-	if (ieee754sp_isnan(x))	/* but not infinity */
-		return ieee754sp_nanxcpt(x, "neg", x);
 	return x;
 }
 
@@ -76,15 +74,12 @@ ieee754sp ieee754sp_abs(ieee754sp x)
 	CLEARCX;
 	FLUSHXSP;
 
+	/* Clear sign ALWAYS, irrespective of NaN */
+	SPSIGN(x) = 0;
+
 	if (xc == IEEE754_CLASS_SNAN) {
-		SETCX(IEEE754_INVALID_OPERATION);
 		return ieee754sp_nanxcpt(ieee754sp_indef(), "abs");
 	}
 
-	if (ieee754sp_isnan(x))	/* but not infinity */
-		return ieee754sp_nanxcpt(x, "abs", x);
-
-	/* quick fix up */
-	SPSIGN(x) = 0;
 	return x;
 }



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