Re: Porting To New System

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Stanislaw Skowronek wrote:

That said, they have really hard work to do - I wish them all the luck they need, which is *a lot*. Cracking locked-down systems with proprietary formats is incredibly hard. It's hard enough when they aren't proprietary, or when they aren't deliberately locked-down.

With this in mind, I'm watching the port of Linux to the Nintendo DS. They apparently just got 2.6 and framebuffer working, so it'll be interesting to see where they go with it. Given the DS is a far more constrained system, and Nintendo not very forthcoming on their hardware specs, I'm surprised at the speed with which they've gotten things working.


And PSP isn't entirely closed -- it is based to a certain degree off PS2 hardware, of which Sony release 6 of a supposed 7 total technical documents regarding the innards of the system. Now I imagine alot of the custom hacks needed to support the R5900 in PS2 aren't needed in PSP, since it uses a more standard CPU, this might have an impact on how fast or slow they wind up porting the kernel.


--Kumba

--
"Such is oft the course of deeds that move the wheels of the world: small hands do them because they must, while the eyes of the great are elsewhere." --Elrond



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