I do not know if you have examined any of the current open source emulation projects that exist, but I believe you might be interested to examine www.mame.net or mess.emuverse.com? They have a cpu core for mips emulation, I believe it may only be r3000 though?.. Also, there exist numerous open-source playstation emulators, which I believe are r3000 based too... The mame & mess projects are matured open-source projects that have been ported across the universe, they're really pretty cool, this work would be a likely fit with the mess project. If you implement by way of pure emulation, you'd not need to change the kernel at all? Phil "John D. Davis" wrote: > I am modifying the linux kernel to be able to be run by a simulator. I > need to modify the console driver and interrupt handler. I have been > going through the various files, console.*, tty.* and the serial files to > see how to interface to the console. I have also read some kernel korner > articles, but they seem a little out of date. Is there any other > recommended documentation on the console driver and how it works on an > indy? I am trying to sort out the low-level interfaces from the > higher-level ones. I just need to change the low-level interface from > using the hardware to using the simulator interface. > > thanks, > john > > -- > To UNSUBSCRIBE, email to debian-mips-request@lists.debian.org > with a subject of "unsubscribe". Trouble? Contact listmaster@lists.debian.org