Hi. On Wed, 2008-07-16 at 18:42 +0100, Alasdair G Kergon wrote: > Quick way for starters, is allocate a pointless object in the pool > then free eveything back to that point each time round the loop. > > But proper thing is to track down into the library and find > which routines are the ones where the pool can be freed at > the end and isn't being. > > IOW where are most of those allocations happening? > > Alasdair Okay. Unless we really find a better way to do it, here is the suggested marker version. As far as I can tell so far, this works equally well. Best, Daniel
diff -r f79956e87d1d -r 6a69ebd5ade1 tools/vgchange.c --- a/tools/vgchange.c Mon Jul 14 18:16:03 2008 -0700 +++ b/tools/vgchange.c Wed Jul 16 13:15:32 2008 -0700 @@ -57,10 +57,17 @@ static int _activate_lvs_in_vg(struct cm struct lv_list *lvl; struct logical_volume *lv; const char *pvname; + void *marker; int count = 0; list_iterate_items(lvl, &vg->lvs) { lv = lvl->lv; + + marker = dm_pool_alloc(cmd->mem, 1); + if (!marker) { + log_error("Out of memory"); + return count; + } /* Only request activation of snapshot origin devices */ if ((lv->status & SNAPSHOT) || lv_is_cow(lv)) @@ -98,6 +105,8 @@ static int _activate_lvs_in_vg(struct cm pvmove_poll(cmd, pvname, 1); continue; } + + dm_pool_free(cmd->mem, marker); count++; }
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