On Mon, Aug 09, 2004 at 07:53:10PM +0200, Jean Delvare wrote: > Hi Greg, > > Same player shoot again, 256 is not 0xFF but 0x100... Shame on me. Since > both TEMP_FROM_REG and TEMP_TO_REG had the same error, it wouldn't show, > until I happened to re-read the code. Sorry for the noise. So this patch > replaces the previous one. Oops, I already applied the previous one :( Care to send me just a fix against the previous patch instead? thanks, greg k-h