Re: [PATCH v4 4/8] kallsyms: Improve the performance of kallsyms_lookup_name()

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On Thu 2022-09-22 15:21:57, Leizhen (ThunderTown) wrote:
> 
> 
> On 2022/9/22 15:02, Petr Mladek wrote:
> > On Thu 2022-09-22 10:15:22, Leizhen (ThunderTown) wrote:
> >>
> >>
> >> On 2022/9/21 23:25, Petr Mladek wrote:
> >>> On Tue 2022-09-20 15:13:13, Zhen Lei wrote:
> >>>> Currently, to search for a symbol, we need to expand the symbols in
> >>>> 'kallsyms_names' one by one, and then use the expanded string for
> >>>> comparison. This process can be optimized.
> >>>>
> >>>> And now scripts/kallsyms no longer compresses the symbol types, each
> >>>> symbol type always occupies one byte. So we can first compress the
> >>>> searched symbol and then make a quick comparison based on the compressed
> >>>> length and content. In this way, for entries with mismatched lengths,
> >>>> there is no need to expand and compare strings. And for those matching
> >>>> lengths, there's no need to expand the symbol. This saves a lot of time.
> >>>> According to my test results, the average performance of
> >>>> kallsyms_lookup_name() can be improved by 20 to 30 times.
> >>>>
> >>>> The pseudo code of the test case is as follows:
> >>>> static int stat_find_name(...)
> >>>> {
> >>>> 	start = sched_clock();
> >>>> 	(void)kallsyms_lookup_name(name);
> >>>> 	end = sched_clock();
> >>>> 	//Update min, max, cnt, sum
> >>>> }
> >>>>
> >>>> /*
> >>>>  * Traverse all symbols in sequence and collect statistics on the time
> >>>>  * taken by kallsyms_lookup_name() to lookup each symbol.
> >>>>  */
> >>>> kallsyms_on_each_symbol(stat_find_name, NULL);
> >>>>
> >>>> The test results are as follows (twice):
> >>>> After : min=5250, max=  726560, avg= 302132
> >>>> After : min=5320, max=  726850, avg= 301978
> >>>> Before: min=170,  max=15949190, avg=7553906
> >>>> Before: min=160,  max=15877280, avg=7517784
> >>>>
> >>>> The average time consumed is only 4.01% and the maximum time consumed is
> >>>> only 4.57% of the time consumed before optimization.
> >>>>
> >>>> Signed-off-by: Zhen Lei <thunder.leizhen@xxxxxxxxxx>
> >>>> ---
> >>>>  kernel/kallsyms.c | 79 +++++++++++++++++++++++++++++++++++++++++++++--
> >>>>  1 file changed, 76 insertions(+), 3 deletions(-)
> >>>>
> >>>> diff --git a/kernel/kallsyms.c b/kernel/kallsyms.c
> >>>> index 3e7e2c2ad2f75ef..2d76196cfe89f34 100644
> >>>> --- a/kernel/kallsyms.c
> >>>> +++ b/kernel/kallsyms.c
> >>>> @@ -87,6 +87,71 @@ static unsigned int kallsyms_expand_symbol(unsigned int off,
> >>>> +{
> >>>> +	int i, j, k, n;
> >>>> +	int len, token_len;
> >>>> +	const char *token;
> >>>> +	unsigned char token_idx[KSYM_NAME_LEN];
> >>>> +	unsigned char token_bak[KSYM_NAME_LEN];
> >>>
> >>> Why do we need two buffers? It should be possible to compress the name
> >>> in the same buffer as it is done in compress_symbols() in scripts/callsyms.c.
> >>
> >> Because the performance would be a little better. Now this function takes
> >> just over a microsecond. Currently, it takes about 250 microseconds on
> >> average to lookup a symbol, so adding a little more time to this function
> >> doesn't affect the overall picture. I'll modify and test it as you suggest
> >> below.
> > 
> > We need to be careful about a stack overflow. I have seen that
> > KSYM_NAME_LEN might need to be increased to 512 because of
> > Rust support, see
> > https://lore.kernel.org/r/20220805154231.31257-6-ojeda@xxxxxxxxxx
> 
> OK. Thanks for your information. I decided to add kallsyms_best_token_table[],
> kallsyms_best_token_table_len, so that we only need one namebuf[], like
> kallsyms_expand_symbol().

Thanks for the effort. Adding kallsyms_best_token_table[] sounds like
the right solution.

Best Regards,
Petr



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