On Thu 2022-05-05 21:16:45, Miguel Ojeda wrote: > Rust symbols can become quite long due to namespacing introduced > by modules, types, traits, generics, etc. For instance, > the following code: > > pub mod my_module { > pub struct MyType; > pub struct MyGenericType<T>(T); > > pub trait MyTrait { > fn my_method() -> u32; > } > > impl MyTrait for MyGenericType<MyType> { > fn my_method() -> u32 { > 42 > } > } > } > > generates a symbol of length 96 when using the upcoming v0 mangling scheme: > > _RNvXNtCshGpAVYOtgW1_7example9my_moduleINtB2_13MyGenericTypeNtB2_6MyTypeENtB2_7MyTrait9my_method > > At the moment, Rust symbols may reach up to 300 in length. > Setting 512 as the maximum seems like a reasonable choice to > keep some headroom. > > Co-developed-by: Alex Gaynor <alex.gaynor@xxxxxxxxx> > Signed-off-by: Alex Gaynor <alex.gaynor@xxxxxxxxx> > Co-developed-by: Wedson Almeida Filho <wedsonaf@xxxxxxxxxx> > Signed-off-by: Wedson Almeida Filho <wedsonaf@xxxxxxxxxx> > Co-developed-by: Gary Guo <gary@xxxxxxxxxxx> > Signed-off-by: Gary Guo <gary@xxxxxxxxxxx> > Co-developed-by: Boqun Feng <boqun.feng@xxxxxxxxx> > Signed-off-by: Boqun Feng <boqun.feng@xxxxxxxxx> > Signed-off-by: Miguel Ojeda <ojeda@xxxxxxxxxx> I was primary interested into the livepatching code. But the entire patch looks good: Reviewed-by: Petr Mladek <pmladek@xxxxxxxx> I just hope that it will not cause stack overflows somewhere. Best Regards, Petr