"Darrick J. Wong" <djwong@xxxxxxxxxx> writes: > On Mon, Jun 12, 2023 at 09:00:29PM +0530, Ritesh Harjani wrote: >> Andreas Gruenbacher <agruenba@xxxxxxxxxx> writes: >> >> > On Sat, Jun 10, 2023 at 1:39 PM Ritesh Harjani (IBM) >> > <ritesh.list@xxxxxxxxx> wrote: >> >> This patch adds two of the helper routines iomap_ifs_is_fully_uptodate() >> >> and iomap_ifs_is_block_uptodate() for managing uptodate state of >> >> ifs state bitmap. >> >> >> >> In later patches ifs state bitmap array will also handle dirty state of all >> >> blocks of a folio. Hence this patch adds some helper routines for handling >> >> uptodate state of the ifs state bitmap. >> >> >> >> Signed-off-by: Ritesh Harjani (IBM) <ritesh.list@xxxxxxxxx> >> >> --- >> >> fs/iomap/buffered-io.c | 28 ++++++++++++++++++++-------- >> >> 1 file changed, 20 insertions(+), 8 deletions(-) >> >> >> >> diff --git a/fs/iomap/buffered-io.c b/fs/iomap/buffered-io.c >> >> index e237f2b786bc..206808f6e818 100644 >> >> --- a/fs/iomap/buffered-io.c >> >> +++ b/fs/iomap/buffered-io.c >> >> @@ -43,6 +43,20 @@ static inline struct iomap_folio_state *iomap_get_ifs(struct folio *folio) >> >> >> >> static struct bio_set iomap_ioend_bioset; >> >> >> >> +static inline bool iomap_ifs_is_fully_uptodate(struct folio *folio, >> >> + struct iomap_folio_state *ifs) >> >> +{ >> >> + struct inode *inode = folio->mapping->host; >> >> + >> >> + return bitmap_full(ifs->state, i_blocks_per_folio(inode, folio)); >> > >> > This should be written as something like: >> > >> > unsigned int blks_per_folio = i_blocks_per_folio(inode, folio); >> > return bitmap_full(ifs->state + IOMAP_ST_UPTODATE * blks_per_folio, >> > blks_per_folio); >> > >> >> Nah, I feel it is not required... It make sense when we have the same >> function getting use for both "uptodate" and "dirty" state. >> Here the function anyways operates on uptodate state. >> Hence I feel it is not required. > > Honestly I thought that enum-for-bits thing was excessive considering > that ifs has only two state bits. But, since you included it, it > doesn't make much sense /not/ to use it here. Ok. Will make the changes. > > OTOH, if you disassemble the object code and discover that the compiler > *isn't* using constant propagation to simplify the object code, then > yes, that would be a good reason to get rid of it. Sure, I will check that once too. -ritesh