On Mon, Jan 30, 2023 at 09:44:12PM +0530, Ritesh Harjani (IBM) wrote: > This patch just changes the struct iomap_page uptodate & uptodate_lock > member names to state and state_lock to better reflect their purpose for > the upcoming patch. > > Signed-off-by: Ritesh Harjani (IBM) <ritesh.list@xxxxxxxxx> > --- > fs/iomap/buffered-io.c | 30 +++++++++++++++--------------- > 1 file changed, 15 insertions(+), 15 deletions(-) > > diff --git a/fs/iomap/buffered-io.c b/fs/iomap/buffered-io.c > index e9c85fcf7a1f..faee2852db8f 100644 > --- a/fs/iomap/buffered-io.c > +++ b/fs/iomap/buffered-io.c > @@ -25,13 +25,13 @@ > > /* > * Structure allocated for each folio when block size < folio size > - * to track sub-folio uptodate status and I/O completions. > + * to track sub-folio uptodate state and I/O completions. > */ > struct iomap_page { > atomic_t read_bytes_pending; > atomic_t write_bytes_pending; > - spinlock_t uptodate_lock; > - unsigned long uptodate[]; > + spinlock_t state_lock; > + unsigned long state[]; I don't realy like this change, nor the followup in the next patch that puts two different state bits somewhere inside a single bitmap. > }; > > static inline struct iomap_page *to_iomap_page(struct folio *folio) > @@ -58,12 +58,12 @@ iomap_page_create(struct inode *inode, struct folio *folio, unsigned int flags) > else > gfp = GFP_NOFS | __GFP_NOFAIL; > > - iop = kzalloc(struct_size(iop, uptodate, BITS_TO_LONGS(nr_blocks)), > + iop = kzalloc(struct_size(iop, state, BITS_TO_LONGS(nr_blocks)), > gfp); > if (iop) { > - spin_lock_init(&iop->uptodate_lock); > + spin_lock_init(&iop->state_lock); > if (folio_test_uptodate(folio)) > - bitmap_fill(iop->uptodate, nr_blocks); > + bitmap_fill(iop->state, nr_blocks); This is the reason I don't like it - we lose the self-documenting aspect of the code. bitmap_fill(iop->uptodate, nr_blocks) is obviously correct, the new version isn't because "state" has no obvious meaning, and it only gets worse in the next patch where state is changed to have a magic "2 * nr_blocks" length and multiple state bits per block. Having an obvious setup where there are two bitmaps, one for dirty and one for uptodate, and the same bit in each bitmap corresponds to the state for that sub-block region, it is easy to see that the code is operating on the correct bit, to look at the bitmap and see what bits are set, to compare uptodate and dirty bitmaps side by side, etc. It's a much easier setup to read, code correctly, analyse and debug than putting multiple state bits in the same bitmap array at different indexes. If you are trying to keep this down to a single allocation by using a single bitmap of undefined length, then change the declaration and the structure size calculation away from using array notation and instead just use pointers to the individual bitmap regions within the allocated region. Cheers, Dave. -- Dave Chinner david@xxxxxxxxxxxxx