Passsthrough bio handling should be the same as normal bio handling, except that we need to take hardware limitations into account. Thus use the common try_merge implementation after checking the hardware limits. Signed-off-by: Christoph Hellwig <hch@xxxxxx> --- block/bio.c | 13 ++----------- 1 file changed, 2 insertions(+), 11 deletions(-) diff --git a/block/bio.c b/block/bio.c index 0d841ba4373a..7db7186eab1c 100644 --- a/block/bio.c +++ b/block/bio.c @@ -661,20 +661,11 @@ static bool bio_try_merge_pc_page(struct request_queue *q, struct bio *bio, phys_addr_t addr1 = page_to_phys(bv->bv_page) + bv->bv_offset; phys_addr_t addr2 = page_to_phys(page) + off + len - 1; - if (page == bv->bv_page && off == bv->bv_offset + bv->bv_len) { - *same_page = true; - goto done; - } - if ((addr1 | mask) != (addr2 | mask)) return false; if (bv->bv_len + len > queue_max_segment_size(q)) return false; - if (!page_is_mergeable(bv, page, len, off, false)) - return false; -done: - bv->bv_len += len; - return true; + return __bio_try_merge_page(bio, page, len, off, same_page); } /** @@ -737,8 +728,8 @@ static int __bio_add_pc_page(struct request_queue *q, struct bio *bio, bvec->bv_len = len; bvec->bv_offset = offset; bio->bi_vcnt++; - done: bio->bi_iter.bi_size += len; + done: bio->bi_phys_segments = bio->bi_vcnt; bio_set_flag(bio, BIO_SEG_VALID); return len; -- 2.20.1