On Mon, Nov 16, 2020 at 6:00 AM Martin Schiller <ms@xxxxxxxxxx> wrote: > > Remove unnecessary function x25_kill_by_device. > -/* > - * Kill all bound sockets on a dropped device. > - */ > -static void x25_kill_by_device(struct net_device *dev) > -{ > - struct sock *s; > - > - write_lock_bh(&x25_list_lock); > - > - sk_for_each(s, &x25_list) > - if (x25_sk(s)->neighbour && x25_sk(s)->neighbour->dev == dev) > - x25_disconnect(s, ENETUNREACH, 0, 0); > - > - write_unlock_bh(&x25_list_lock); > -} > - > /* > * Handle device status changes. > */ > @@ -273,7 +257,11 @@ static int x25_device_event(struct notifier_block *this, unsigned long event, > case NETDEV_DOWN: > pr_debug("X.25: got event NETDEV_DOWN for device: %s\n", > dev->name); > - x25_kill_by_device(dev); > + nb = x25_get_neigh(dev); > + if (nb) { > + x25_kill_by_neigh(nb); > + x25_neigh_put(nb); > + } > x25_route_device_down(dev); > x25_link_device_down(dev); > break; This patch might not be entirely necessary. x25_kill_by_neigh and x25_kill_by_device are just two helper functions. One function takes nb as the argument and the other one takes dev as the argument. But they do almost the same things. It doesn't harm to keep both. In C++ we often have different functions with the same name doing almost the same things. The original code also seems to be a little more efficient than the new code.