On Thu, 15 Jun 2023 15:17:39 +0800 Yunsheng Lin wrote: > > Does hns3_page_order() set a good example for the users? > > > > static inline unsigned int hns3_page_order(struct hns3_enet_ring *ring) > > { > > #if (PAGE_SIZE < 8192) > > if (ring->buf_size > (PAGE_SIZE / 2)) > > return 1; > > #endif > > return 0; > > } > > > > Why allocate order 1 pages for buffers which would fit in a single page? > > I feel like this soft of heuristic should be built into the API itself. > > hns3 only support fixed buf size per desc by 512 byte, 1024 bytes, 2048 bytes > 4096 bytes, see hns3_buf_size2type(), I think the order 1 pages is for buf size > with 4096 bytes and system page size with 4K, as hns3 driver still support the > per-desc ping-pong way of page splitting when page_pool_enabled is false. > > With page pool enabled, you are right that order 0 pages is enough, and I am not > sure about the exact reason we use the some order as the ping-pong way of page > splitting now. > As 2048 bytes buf size seems to be the default one, and I has not heard any one > changing it. Also, it caculates the pool_size using something as below, so the > memory usage is almost the same for order 0 and order 1: > > .pool_size = ring->desc_num * hns3_buf_size(ring) / > (PAGE_SIZE << hns3_page_order(ring)), > > I am not sure it worth changing it, maybe just change it to set good example for > the users:) anyway I need to discuss this with other colleague internally and do > some testing before doing the change. Right, I think this may be a leftover from the page flipping mode of operation. But AFAIU we should leave the recycling fully to the page pool now. If we make any improvements try to make them at the page pool level. I like your patches as they isolate the drivers from having to make the fragmentation decisions based on the system page size (4k vs 64k but we're hearing more and more about ARM w/ 16k pages). For that use case this is great. What we don't want is drivers to start requesting larger page sizes because it looks good in iperf on a freshly booted, idle system :(