Hi, Valo, On Thu, Mar 14, 2019 at 03:16:33PM +0200, Kalle Valo wrote: > Fenghua Yu <fenghua.yu@xxxxxxxxx> writes: > > > From: Paolo Bonzini <pbonzini@xxxxxxxxxx> > > > > Bitmaps are defined on unsigned longs, so the usage of u32[2] in the > > wlcore driver is incorrect. As noted by Peter Zijlstra, casting arrays > > to a bitmap is incorrect for big-endian architectures. > > > > When looking at it I observed that: > > > > - operations on reg_ch_conf_pending is always under the wl_lock mutex, > > so set_bit is overkill > > > > - the only case where reg_ch_conf_pending is accessed a u32 at a time is > > unnecessary too. > > > > This patch cleans up everything in this area, and changes tmp_ch_bitmap > > to have the proper alignment. > > > > Signed-off-by: Paolo Bonzini <pbonzini@xxxxxxxxxx> > > Signed-off-by: Fenghua Yu <fenghua.yu@xxxxxxxxx> > > [...] > > > int wlcore_cmd_regdomain_config_locked(struct wl1271 *wl) > > { > > struct wl12xx_cmd_regdomain_dfs_config *cmd = NULL; > > int ret = 0, i, b, ch_bit_idx; > > - u32 tmp_ch_bitmap[2]; > > + u32 tmp_ch_bitmap[2] __aligned(sizeof(unsigned long)); > > struct wiphy *wiphy = wl->hw->wiphy; > > struct ieee80211_supported_band *band; > > bool timeout = false; > > [...] > > > @@ -1754,8 +1751,8 @@ int wlcore_cmd_regdomain_config_locked(struct wl1271 *wl) > > goto out; > > } > > > > - cmd->ch_bit_map1 = cpu_to_le32(tmp_ch_bitmap[0]); > > - cmd->ch_bit_map2 = cpu_to_le32(tmp_ch_bitmap[1]); > > + cmd->ch_bit_map1 = tmp_ch_bitmap[0]; > > + cmd->ch_bit_map2 = tmp_ch_bitmap[1]; > > Will sparse still be happy? AFAICS you are now assigning u32 to __le32: > > struct wl12xx_cmd_regdomain_dfs_config { > struct wl1271_cmd_header header; > > __le32 ch_bit_map1; > __le32 ch_bit_map2; Discussion between Peter and Paolo (https://lkml.org/lkml/2019/3/4/521) may answer your question. (Sorry I didn't send to you v4 patch set) > > Also this doesn't depend on anything else from this patchset, right? So > I could apply this directly? You are right. This patch doesn't rely on other patches from this patchset. This patch just fixes a split lock issue. You could apply this directly without other patches. Thanks. -Fenghua