* Simon Wunderlich <sw@xxxxxxxxxxxxxxxxxx> [16.05.2017 12:24]: > * station A detects a Radar, and informs userspace > * userspace of station A will initiate a CSA, kernel will execute it (action > frame, beacons) > * station B picks up the CSA, and executes it as well > * station B also marks the channel as unavailable > * both station A and station B will send an event to userspace once the > channel switch is complete ah, I remember the slides from last battlemesh. The "problems" in userspace are: we must maintain a global list (so each node) which channel is the next best and we must time the final channel switch. IMHO the specs are saying, that we must switch within 30 secs after detecting the first radar-pattern. Also we must mark/show the new channel somehow for new/crashed/upcoming nodes. quite hard... bye, bastian