Re: [PATCH 4/5] drm/bochs: Use shadow buffer for bochs framebuffer console

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 




Den 03.07.2019 10.33, skrev Thomas Zimmermann:
> The bochs driver (and virtual hardware) requires buffer objects to
> reside in video ram to display them to the screen. So it can not
> display the framebuffer console because the respective buffer object
> is permanently pinned in system memory.
> 
> Using a shadow buffer for the console solves this problem. The console
> emulation will pin the buffer object only during updates from the shadow
> buffer. Otherwise, the bochs driver can freely relocated the buffer
> between system memory and video ram.
> 
> Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx>
> ---

Acked-by: Noralf Trønnes <noralf@xxxxxxxxxxx>
_______________________________________________
Virtualization mailing list
Virtualization@xxxxxxxxxxxxxxxxxxxxxxxxxx
https://lists.linuxfoundation.org/mailman/listinfo/virtualization




[Index of Archives]     [KVM Development]     [Libvirt Development]     [Libvirt Users]     [CentOS Virtualization]     [Netdev]     [Ethernet Bridging]     [Linux Wireless]     [Kernel Newbies]     [Security]     [Linux for Hams]     [Netfilter]     [Bugtraq]     [Yosemite Forum]     [MIPS Linux]     [ARM Linux]     [Linux RAID]     [Linux Admin]     [Samba]

  Powered by Linux