On Wed, Jun 19, 2019 at 11:07 PM Gerd Hoffmann <kraxel@xxxxxxxxxx> wrote: > > Use gem reservation helpers and direct reservation_object_* calls > instead of ttm. > > v3: Due to using the gem reservation object it is initialized and ready > for use before calling ttm_bo_init, so we can also drop the tricky fence > logic which checks whenever the command is in flight still. We can > simply fence our object before submitting the virtio command and be done > with it. > > Signed-off-by: Gerd Hoffmann <kraxel@xxxxxxxxxx> > Acked-by: Daniel Vetter <daniel.vetter@xxxxxxxx> > --- > drivers/gpu/drm/virtio/virtgpu_drv.h | 6 ++- > drivers/gpu/drm/virtio/virtgpu_object.c | 54 +++++++++---------------- > drivers/gpu/drm/virtio/virtgpu_vq.c | 8 +++- > 3 files changed, 30 insertions(+), 38 deletions(-) > > diff --git a/drivers/gpu/drm/virtio/virtgpu_drv.h b/drivers/gpu/drm/virtio/virtgpu_drv.h > index 65f5ce41c341..5213d7f499eb 100644 > --- a/drivers/gpu/drm/virtio/virtgpu_drv.h > +++ b/drivers/gpu/drm/virtio/virtgpu_drv.h > @@ -267,7 +267,8 @@ void virtio_gpu_free_vbufs(struct virtio_gpu_device *vgdev); > void virtio_gpu_cmd_create_resource(struct virtio_gpu_device *vgdev, > struct virtio_gpu_object *bo, > struct virtio_gpu_object_params *params, > - struct virtio_gpu_fence *fence); > + struct virtio_gpu_fence *fence, > + struct virtio_gpu_object_array *objs); Move objs before fence? > void virtio_gpu_cmd_unref_resource(struct virtio_gpu_device *vgdev, > uint32_t resource_id); > void virtio_gpu_cmd_transfer_to_host_2d(struct virtio_gpu_device *vgdev, > @@ -328,7 +329,8 @@ void > virtio_gpu_cmd_resource_create_3d(struct virtio_gpu_device *vgdev, > struct virtio_gpu_object *bo, > struct virtio_gpu_object_params *params, > - struct virtio_gpu_fence *fence); > + struct virtio_gpu_fence *fence, > + struct virtio_gpu_object_array *objs); > void virtio_gpu_ctrl_ack(struct virtqueue *vq); > void virtio_gpu_cursor_ack(struct virtqueue *vq); > void virtio_gpu_fence_ack(struct virtqueue *vq); > diff --git a/drivers/gpu/drm/virtio/virtgpu_object.c b/drivers/gpu/drm/virtio/virtgpu_object.c > index 82bfbf983fd2..90642907aa5c 100644 > --- a/drivers/gpu/drm/virtio/virtgpu_object.c > +++ b/drivers/gpu/drm/virtio/virtgpu_object.c > @@ -97,6 +97,7 @@ int virtio_gpu_object_create(struct virtio_gpu_device *vgdev, > struct virtio_gpu_object **bo_ptr, > struct virtio_gpu_fence *fence) > { > + struct virtio_gpu_object_array *objs = NULL; > struct virtio_gpu_object *bo; > size_t acc_size; > int ret; > @@ -123,10 +124,27 @@ int virtio_gpu_object_create(struct virtio_gpu_device *vgdev, > } > bo->dumb = params->dumb; > > + if (fence) { > + struct ww_acquire_ctx ticket; > + > + objs = virtio_gpu_array_alloc(1); > + objs->objs[0] = &bo->gem_base; > + drm_gem_object_get(objs->objs[0]); > + > + ret = drm_gem_lock_reservations(objs->objs, objs->nents, > + &ticket); With only one object, we should be able to do a quick reservation_object_lock_interruptible. > + if (ret == 0) > + reservation_object_add_excl_fence(objs->objs[0]->resv, > + &fence->f); > + drm_gem_unlock_reservations(objs->objs, objs->nents, &ticket); These may need to be moved to after virtio_gpu_cmd_resource_create_3d. > + } > + > if (params->virgl) { > - virtio_gpu_cmd_resource_create_3d(vgdev, bo, params, fence); > + virtio_gpu_cmd_resource_create_3d(vgdev, bo, params, > + fence, objs); > } else { > - virtio_gpu_cmd_create_resource(vgdev, bo, params, fence); > + virtio_gpu_cmd_create_resource(vgdev, bo, params, > + fence, objs); > } > > virtio_gpu_init_ttm_placement(bo); > @@ -139,38 +157,6 @@ int virtio_gpu_object_create(struct virtio_gpu_device *vgdev, > if (ret != 0) > return ret; > > - if (fence) { > - struct virtio_gpu_fence_driver *drv = &vgdev->fence_drv; > - struct list_head validate_list; > - struct ttm_validate_buffer mainbuf; > - struct ww_acquire_ctx ticket; > - unsigned long irq_flags; > - bool signaled; > - > - INIT_LIST_HEAD(&validate_list); > - memset(&mainbuf, 0, sizeof(struct ttm_validate_buffer)); > - > - /* use a gem reference since unref list undoes them */ > - drm_gem_object_get(&bo->gem_base); > - mainbuf.bo = &bo->tbo; > - list_add(&mainbuf.head, &validate_list); > - > - ret = virtio_gpu_object_list_validate(&ticket, &validate_list); > - if (ret == 0) { > - spin_lock_irqsave(&drv->lock, irq_flags); > - signaled = virtio_fence_signaled(&fence->f); > - if (!signaled) > - /* virtio create command still in flight */ > - ttm_eu_fence_buffer_objects(&ticket, &validate_list, > - &fence->f); > - spin_unlock_irqrestore(&drv->lock, irq_flags); > - if (signaled) > - /* virtio create command finished */ > - ttm_eu_backoff_reservation(&ticket, &validate_list); > - } > - virtio_gpu_unref_list(&validate_list); > - } > - > *bo_ptr = bo; > return 0; > } > diff --git a/drivers/gpu/drm/virtio/virtgpu_vq.c b/drivers/gpu/drm/virtio/virtgpu_vq.c > index dc2c2c003200..6e2b287a7e4b 100644 > --- a/drivers/gpu/drm/virtio/virtgpu_vq.c > +++ b/drivers/gpu/drm/virtio/virtgpu_vq.c > @@ -391,13 +391,15 @@ static int virtio_gpu_queue_cursor(struct virtio_gpu_device *vgdev, > void virtio_gpu_cmd_create_resource(struct virtio_gpu_device *vgdev, > struct virtio_gpu_object *bo, > struct virtio_gpu_object_params *params, > - struct virtio_gpu_fence *fence) > + struct virtio_gpu_fence *fence, > + struct virtio_gpu_object_array *objs) > { > struct virtio_gpu_resource_create_2d *cmd_p; > struct virtio_gpu_vbuffer *vbuf; > > cmd_p = virtio_gpu_alloc_cmd(vgdev, &vbuf, sizeof(*cmd_p)); > memset(cmd_p, 0, sizeof(*cmd_p)); > + vbuf->objs = objs; > > cmd_p->hdr.type = cpu_to_le32(VIRTIO_GPU_CMD_RESOURCE_CREATE_2D); > cmd_p->resource_id = cpu_to_le32(bo->hw_res_handle); > @@ -864,13 +866,15 @@ void > virtio_gpu_cmd_resource_create_3d(struct virtio_gpu_device *vgdev, > struct virtio_gpu_object *bo, > struct virtio_gpu_object_params *params, > - struct virtio_gpu_fence *fence) > + struct virtio_gpu_fence *fence, > + struct virtio_gpu_object_array *objs) > { > struct virtio_gpu_resource_create_3d *cmd_p; > struct virtio_gpu_vbuffer *vbuf; > > cmd_p = virtio_gpu_alloc_cmd(vgdev, &vbuf, sizeof(*cmd_p)); > memset(cmd_p, 0, sizeof(*cmd_p)); > + vbuf->objs = objs; > > cmd_p->hdr.type = cpu_to_le32(VIRTIO_GPU_CMD_RESOURCE_CREATE_3D); > cmd_p->resource_id = cpu_to_le32(bo->hw_res_handle); > -- > 2.18.1 > > _______________________________________________ > dri-devel mailing list > dri-devel@xxxxxxxxxxxxxxxxxxxxx > https://lists.freedesktop.org/mailman/listinfo/dri-devel _______________________________________________ Virtualization mailing list Virtualization@xxxxxxxxxxxxxxxxxxxxxxxxxx https://lists.linuxfoundation.org/mailman/listinfo/virtualization