virtio-gpu objects never move around, so effectively they are pinned all the time. This makes the the implementation pretty easy ;) Signed-off-by: Gerd Hoffmann <kraxel@xxxxxxxxxx> --- drivers/gpu/drm/virtio/virtgpu_prime.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/drivers/gpu/drm/virtio/virtgpu_prime.c b/drivers/gpu/drm/virtio/virtgpu_prime.c index b4c9199349e7..0fcae0e46abd 100644 --- a/drivers/gpu/drm/virtio/virtgpu_prime.c +++ b/drivers/gpu/drm/virtio/virtgpu_prime.c @@ -30,13 +30,13 @@ int virtgpu_gem_prime_pin(struct drm_gem_object *obj) { - WARN_ONCE(1, "not implemented"); - return -ENODEV; + /* nothing: all virtio-gpu objects are pinned all the time */ + return 0; } void virtgpu_gem_prime_unpin(struct drm_gem_object *obj) { - WARN_ONCE(1, "not implemented"); + /* nothing */ } void *virtgpu_gem_prime_vmap(struct drm_gem_object *obj) -- 2.9.3 _______________________________________________ Virtualization mailing list Virtualization@xxxxxxxxxxxxxxxxxxxxxxxxxx https://lists.linuxfoundation.org/mailman/listinfo/virtualization