On 11/30/2012 01:57 AM, the mail apparently from Alan Stern included:
On Thu, 29 Nov 2012, Andy Green wrote:
However I think what you're saying about binding to hub power is good.
The hub ports are not devices, but it would be possible to bind an asset
array to them and make the pre- and post- code functions.
In the 3.6 kernel, hub ports are not devices. In 3.7 they are -- that
is, each hub port has its own struct device.
Right, I should have seen this in hub.c before. It's much better like that.
I think it will be possible to address objections around the "pathiness"
by being able to seed the path match with a platform_device pointer
(there exists in the board file time a platform_device for ehci-omap.0
...) and just matching the remainder on a single usb device's name, like
"*-1.1-1".
Can you think of a way to do this without checking for a match every
time a new device is registered? For instance, in this case it would
be preferable to do this match only for descendants of ehci-omap.0. To
match the port device, the string would have to be something like
"*-0:1.0/port2".
Yes. How about adding a third callback to struct device_asset, along
the lines of
int (*pre_child_register)(struct device *child);
then, in register_device() we add code that before we get down to it, we
walk up the new device's parents calling ->pre_child_register() on any
assets the parents may have. In the typical case that's a rapid NOP
once per device registration.
However... if we had arranged back at boot time that the ehci-omap.0
struct device had an asset with only pre_device_register callback set,
we can use that asset's .name for the right-justified child device name
we are looking for like "-0:1.0/port2", and its .asset member to point
to another asset table the pre_child_register callback will attach to
the child device if the name matches. So in the board file:
struct device_asset ehci_omap0_smsc_hub_port_assets[] = {
/* the smsc regulator and clock assets destined for the hub port */
{ }
};
/* below is attached to ehci-omap.0 like in try#1 */
struct device_asset ehci_omap0_assets[] = {
{
.name = "-0:1.0/port2",
.asset = ehci_omap0_smsc_hub_port_assets,
.pre_child_register = device_asset_attach_to_child,
},
{ }
};
In that way we can project as many stashed asset tables on to
dynamically probed devices as we like from the platform_devices at boot
time. Only children of the right platform devices do any checking or
processing.
In fact, if the match were anchored at the end of the string, we
wouldn't need the wildcard at all -- at least, not in this case. The
string could simply be "-0:1.0/port2". But that's only if the match is
restricted to devices below ehci-omap.0.
It's a good idea, it won't get fooled by a hub getting plugged there
which has its own port2 either, the -0:1.0 bit will have been elaborated
for the subsequent hub "path" and won't match.
It may be neater to split out the device_asset callbacks to an ..._ops
struct.
struct device_asset_ops {
int (*pre_probe)(struct device *device, struct device_asset *asset);
void (*post_remove)(struct device *device, struct device_asset *asset);
int (*pre_child_register)(struct device *child);
};
struct device_asset {
...
struct device_asset_ops *ops;
};
that also lets us export and set one thing to select say regulator
"handler", instead of n callbacks that must match.
Something else I think mux would be a great target for device_asset
support. That way it could become normal for mux function to get set as
part of the specific device instantiation, so if you know you have an
8-bit ULPI PHY that will be logically created by the platform_device,
you can attach ULPI-mode mux config appropriate for your exact SoC as an
asset to the platform_device.
When the device is destroyed, balls can go back to safe mode and save
power, and if the balls are muxed with other things again the right mux
asset can be associated with that so it switches automagically according
to what you are doing. That's a lot better than forcing them once at
boot which is the current method. Are there any gotchas with that?
-Andy
--
Andy Green | TI Landing Team Leader
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