Add suspend/resume support for the VC4 V3D component in order to handle suspend to idle properly. Signed-off-by: Stefan Wahren <wahrenst@xxxxxxx> --- drivers/gpu/drm/vc4/vc4_v3d.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c index 4bf3a8d24770..309c8af08fd0 100644 --- a/drivers/gpu/drm/vc4/vc4_v3d.c +++ b/drivers/gpu/drm/vc4/vc4_v3d.c @@ -511,6 +511,8 @@ static void vc4_v3d_unbind(struct device *dev, struct device *master, static const struct dev_pm_ops vc4_v3d_pm_ops = { SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL) + SET_SYSTEM_SLEEP_PM_OPS(pm_runtime_force_suspend, + pm_runtime_force_resume) }; static const struct component_ops vc4_v3d_ops = { -- 2.34.1