On Tue, May 24, 2022 at 03:08:07AM +0200, Andrew Lunn wrote: > > @@ -976,6 +977,25 @@ static irqreturn_t phy_interrupt(int irq, void *phy_dat) > > struct phy_driver *drv = phydev->drv; > > irqreturn_t ret; > > > > + if (IS_ENABLED(CONFIG_PM_SLEEP) && > > + (phydev->mdio.dev.power.is_prepared || > > + phydev->mdio.dev.power.is_suspended)) { > > + struct net_device *netdev = phydev->attached_dev; > > + > > + if (netdev) { > > + struct device *parent = netdev->dev.parent; > > + > > + if (netdev->wol_enabled) > > + pm_system_wakeup(); > > + else if (device_may_wakeup(&netdev->dev)) > > + pm_wakeup_dev_event(&netdev->dev, 0, true); > > + else if (parent && device_may_wakeup(parent)) > > + pm_wakeup_dev_event(parent, 0, true); > > + } > > + > > + return IRQ_HANDLED; > > I'm not sure you can just throw the interrupt away. There have been > issues with WoL, where the WoL signal has been applied to a PMC, not > an actual interrupt. Yet the PHY driver assumes it is an > interrupt. And in order for WoL to work correctly, it needs the > interrupt handler to be called. We said the hardware is broken, WoL > cannot work for that setup. > > Here you have correct hardware, but you are throwing the interrupt > away, which will have the same result. So i think you need to abort > the suspend, get the bus working again, and call the interrupt > handler. If this is a WoL interrupt you are supposed to be waking up > anyway. mdio_bus_phy_resume() does trigger the state machine via phy_start_machine(), so link state changes *are* detected after wakeup. But you're saying that's not sufficient and you really want the PHY driver's IRQ handler to be called, do I understand that correctly? That could be achieved with a flag indicating that the IRQ handler needs to be rerun after resume. A simple invocation of irq_wake_thread() will then achieve that. It has also occurred to me that not clearing the IRQ may lead to an interrupt storm if it's level-triggered. So I need to disable the IRQ and re-enable it after the PHY has been resumed. Back to the drawing board... Thanks, Lukas