On Thu, Jun 11, 2020 at 08:18:34PM +0200, Vladimir Stankovic wrote: > On 15.5.20. 15:07, Greg KH wrote: > > On Fri, May 15, 2020 at 02:34:57PM +0200, Vladimir Stankovic wrote: > >> --- /dev/null > >> +++ b/drivers/usb/host/mausb/hcd.c > >> @@ -0,0 +1,120 @@ > >> +// SPDX-License-Identifier: GPL-2.0 > >> +/* > >> + * Copyright (c) 2019 - 2020 DisplayLink (UK) Ltd. > >> + */ > >> +#include "hcd.h" > >> + > >> +#include "utils.h" > >> + > >> +static int mausb_bus_match(struct device *dev, struct device_driver *drv); > >> + > >> +static const struct file_operations mausb_fops; > >> + > >> +static unsigned int major; > >> +static unsigned int minor = 1; > >> +static dev_t devt; > >> +static struct device *device; > >> + > >> +struct mausb_hcd *mhcd; > >> +static struct class *mausb_class; > >> +static struct bus_type mausb_bus_type = { > >> + .name = DEVICE_NAME, > >> + .match = mausb_bus_match, > >> +}; > > > > A static bus type??? For a single driver? > > > >> + > >> +static struct device_driver mausb_driver = { > >> + .name = DEVICE_NAME, > >> + .bus = &mausb_bus_type, > >> + .owner = THIS_MODULE, > >> +}; > > > > Wait, what??? A static "raw" struct device_driver? Why??? > This was our initial driver setup that was "inherited" from some > in-tree drivers. We are currently revising driver setup. In general, > device driver will not work properly w/o bus being setup and the > only way to avoid explicit bus and simplify driver setup is to use > platform driver; however, we are not aware of any explicit dependency > on the platform, so not sure whether it's acceptable to switch to > platform device driver setup. platform devices/drivers are to be used ONLY if your really have a platform device (i.e. something connected to the system only through device-tree or hard-coded memory locations.) Do not use this for virtual devices or anything else that is on a "real" bus. thanks, greg k-h