The following commit has been merged into the core/debugobjects branch of tip: Commit-ID: 9ce99c6d7bfbca71f1e5fa34045ea48cb768f54a Gitweb: https://git.kernel.org/tip/9ce99c6d7bfbca71f1e5fa34045ea48cb768f54a Author: Thomas Gleixner <tglx@xxxxxxxxxxxxx> AuthorDate: Mon, 07 Oct 2024 18:50:12 +02:00 Committer: Thomas Gleixner <tglx@xxxxxxxxxxxxx> CommitterDate: Tue, 15 Oct 2024 17:30:32 +02:00 debugobjects: Rework free_object_work() Convert it to batch processing with intermediate helper functions. This reduces the final changes for batch processing. Signed-off-by: Thomas Gleixner <tglx@xxxxxxxxxxxxx> Reviewed-by: Zhen Lei <thunder.leizhen@xxxxxxxxxx> Link: https://lore.kernel.org/all/20241007164914.015906394@xxxxxxxxxxxxx --- lib/debugobjects.c | 82 +++++++++++++++++++++------------------------ 1 file changed, 39 insertions(+), 43 deletions(-) diff --git a/lib/debugobjects.c b/lib/debugobjects.c index 3700ddf..d5a8538 100644 --- a/lib/debugobjects.c +++ b/lib/debugobjects.c @@ -35,7 +35,7 @@ * frequency of 10Hz and about 1024 objects for each freeing operation. * So it is freeing at most 10k debug objects per second. */ -#define ODEBUG_FREE_WORK_MAX 1024 +#define ODEBUG_FREE_WORK_MAX (1024 / ODEBUG_BATCH_SIZE) #define ODEBUG_FREE_WORK_DELAY DIV_ROUND_UP(HZ, 10) struct debug_bucket { @@ -158,6 +158,21 @@ static bool pool_move_batch(struct obj_pool *dst, struct obj_pool *src) return true; } +static bool pool_pop_batch(struct hlist_head *head, struct obj_pool *src) +{ + if (!src->cnt) + return false; + + for (int i = 0; src->cnt && i < ODEBUG_BATCH_SIZE; i++) { + struct hlist_node *node = src->objects.first; + + WRITE_ONCE(src->cnt, src->cnt - 1); + hlist_del(node); + hlist_add_head(node, head); + } + return true; +} + static struct debug_obj *__alloc_object(struct hlist_head *list) { struct debug_obj *obj; @@ -343,55 +358,36 @@ static struct debug_obj *alloc_object(void *addr, struct debug_bucket *b, return obj; } -/* - * workqueue function to free objects. - * - * To reduce contention on the global pool_lock, the actual freeing of - * debug objects will be delayed if the pool_lock is busy. - */ +/* workqueue function to free objects. */ static void free_obj_work(struct work_struct *work) { - struct debug_obj *obj; - unsigned long flags; - HLIST_HEAD(tofree); + bool free = true; WRITE_ONCE(obj_freeing, false); - if (!raw_spin_trylock_irqsave(&pool_lock, flags)) - return; - if (pool_global.cnt >= pool_global.max_cnt) - goto free_objs; - - /* - * The objs on the pool list might be allocated before the work is - * run, so recheck if pool list it full or not, if not fill pool - * list from the global free list. As it is likely that a workload - * may be gearing up to use more and more objects, don't free any - * of them until the next round. - */ - while (pool_to_free.cnt && pool_global.cnt < pool_global.max_cnt) { - obj = hlist_entry(pool_to_free.objects.first, typeof(*obj), node); - hlist_del(&obj->node); - hlist_add_head(&obj->node, &pool_global.objects); - WRITE_ONCE(pool_to_free.cnt, pool_to_free.cnt - 1); - WRITE_ONCE(pool_global.cnt, pool_global.cnt + 1); - } - raw_spin_unlock_irqrestore(&pool_lock, flags); - return; + if (!pool_count(&pool_to_free)) + return; -free_objs: - /* - * Pool list is already full and there are still objs on the free - * list. Move remaining free objs to a temporary list to free the - * memory outside the pool_lock held region. - */ - if (pool_to_free.cnt) { - hlist_move_list(&pool_to_free.objects, &tofree); - WRITE_ONCE(pool_to_free.cnt, 0); + for (unsigned int cnt = 0; cnt < ODEBUG_FREE_WORK_MAX; cnt++) { + HLIST_HEAD(tofree); + + /* Acquire and drop the lock for each batch */ + scoped_guard(raw_spinlock_irqsave, &pool_lock) { + if (!pool_to_free.cnt) + return; + + /* Refill the global pool if possible */ + if (pool_move_batch(&pool_global, &pool_to_free)) { + /* Don't free as there seems to be demand */ + free = false; + } else if (free) { + pool_pop_batch(&tofree, &pool_to_free); + } else { + return; + } + } + free_object_list(&tofree); } - raw_spin_unlock_irqrestore(&pool_lock, flags); - - free_object_list(&tofree); } static void __free_object(struct debug_obj *obj)