Re: [PATCH libdrm v2 20/25] tests: tegra: Add VIC 4.0 support

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On 2/17/22 21:19, Thierry Reding wrote:
From: Thierry Reding <treding@xxxxxxxxxx>

The Video Image Composer (VIC) 4.0 can be found on NVIDIA Tegra210 SoCs.
It uses a different class (B0B6) that is slightly incompatible with the
class found on earlier generations.

Signed-off-by: Thierry Reding <treding@xxxxxxxxxx>
---
  tests/tegra/meson.build |   2 +
  tests/tegra/vic.c       |   7 +
  tests/tegra/vic40.c     | 370 ++++++++++++++++++++++++++++++++++++++++
  tests/tegra/vic40.h     | 285 +++++++++++++++++++++++++++++++
  4 files changed, 664 insertions(+)
  create mode 100644 tests/tegra/vic40.c
  create mode 100644 tests/tegra/vic40.h

diff --git a/tests/tegra/meson.build b/tests/tegra/meson.build
index 1ee29d0afe1b..e9c2bc875a01 100644
--- a/tests/tegra/meson.build
+++ b/tests/tegra/meson.build
@@ -36,6 +36,8 @@ libdrm_test_tegra = static_library(
      'vic.h',
      'vic30.c',
      'vic30.h',
+    'vic40.c',
+    'vic40.h',
    ), config_file ],
    include_directories : [inc_root, inc_drm, inc_tegra],
    link_with : libdrm,
diff --git a/tests/tegra/vic.c b/tests/tegra/vic.c
index f24961ac5c6d..e0a97c059eca 100644
--- a/tests/tegra/vic.c
+++ b/tests/tegra/vic.c
@@ -134,6 +134,10 @@ void vic_image_dump(struct vic_image *image, FILE *fp)
  int vic30_new(struct drm_tegra *drm, struct drm_tegra_channel *channel,
                struct vic **vicp);
+/* from vic40.c */
+int vic40_new(struct drm_tegra *drm, struct drm_tegra_channel *channel,
+              struct vic **vicp);
+
  int vic_new(struct drm_tegra *drm, struct drm_tegra_channel *channel,
              struct vic **vicp)
  {
@@ -144,6 +148,9 @@ int vic_new(struct drm_tegra *drm, struct drm_tegra_channel *channel,
      switch (version) {
      case 0x40:
          return vic30_new(drm, channel, vicp);
+
+    case 0x21:
+        return vic40_new(drm, channel, vicp);
      }
return -ENOTSUP;
diff --git a/tests/tegra/vic40.c b/tests/tegra/vic40.c
new file mode 100644
index 000000000000..1a5d2af6b0b6
--- /dev/null
+++ b/tests/tegra/vic40.c
@@ -0,0 +1,370 @@
+/*
+ * Copyright © 2018 NVIDIA Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <errno.h>
+#include <string.h>
+
+#include "private.h"
+#include "tegra.h"
+#include "vic.h"
+#include "vic40.h"
+
+struct vic40 {
+    struct vic base;
+
+    struct {
+        struct drm_tegra_mapping *map;
+        struct drm_tegra_bo *bo;
+    } config;
+
+    struct {
+        struct drm_tegra_mapping *map;
+        struct drm_tegra_bo *bo;
+    } filter;
+
+    struct {
+        struct drm_tegra_mapping *map;
+        struct drm_tegra_bo *bo;
+    } hist;
+};

Histogram buffer not necessary at least on VIC4.0 and later. (Same applies to VIC4.1 and VIC4.2 patches).

Also not sure if it's worth duplicating all this for the very minor differences between VIC4.0/4.1/4.2?

+
+static int vic40_fill(struct vic *v, struct vic_image *output,
+                      unsigned int left, unsigned int top,
+                      unsigned int right, unsigned int bottom,
+                      unsigned int alpha, unsigned int red,
+                      unsigned int green, unsigned int blue)
+{
+    struct vic40 *vic = container_of(v, struct vic40, base);
+    ConfigStruct *c;
+    int err;
+
+    err = drm_tegra_bo_map(vic->config.bo, (void **)&c);
+    if (err < 0) {
+        fprintf(stderr, "failed to map configuration structure: %s\n",
+                strerror(-err));
+        return err;
+    }
+
+    memset(c, 0, sizeof(*c));
+
+    c->outputConfig.TargetRectTop = top;
+    c->outputConfig.TargetRectLeft = left;
+    c->outputConfig.TargetRectRight = right;
+    c->outputConfig.TargetRectBottom = bottom;
+    c->outputConfig.BackgroundAlpha = alpha;
+    c->outputConfig.BackgroundR = red;
+    c->outputConfig.BackgroundG = green;
+    c->outputConfig.BackgroundB = blue;
+
+    c->outputSurfaceConfig.OutPixelFormat = output->format;
+    c->outputSurfaceConfig.OutBlkKind = output->kind;
+    c->outputSurfaceConfig.OutBlkHeight = 0;
+    c->outputSurfaceConfig.OutSurfaceWidth = output->width - 1;
+    c->outputSurfaceConfig.OutSurfaceHeight = output->height - 1;
+    c->outputSurfaceConfig.OutLumaWidth = output->stride - 1;
+    c->outputSurfaceConfig.OutLumaHeight = output->height - 1;
+    c->outputSurfaceConfig.OutChromaWidth = 16383;
+    c->outputSurfaceConfig.OutChromaHeight = 16383;
+
+    drm_tegra_bo_unmap(vic->config.bo);
+
+    return 0;
+}
+
+static int vic40_blit(struct vic *v, struct vic_image *output,
+                      struct vic_image *input)
+{
+    struct vic40 *vic = container_of(v, struct vic40, base);
+    SlotSurfaceConfig *surface;
+    SlotConfig *slot;
+    ConfigStruct *c;
+    int err;
+
+    err = drm_tegra_bo_map(vic->config.bo, (void **)&c);
+    if (err < 0) {
+        fprintf(stderr, "failed to map configuration structure: %s\n",
+                strerror(-err));
+        return err;
+    }
+
+    memset(c, 0, sizeof(*c));
+
+    c->outputConfig.TargetRectTop = 0;
+    c->outputConfig.TargetRectLeft = 0;
+    c->outputConfig.TargetRectRight = output->width - 1;
+    c->outputConfig.TargetRectBottom = output->height - 1;
+    c->outputConfig.BackgroundAlpha = 1023;
+    c->outputConfig.BackgroundR = 1023;
+    c->outputConfig.BackgroundG = 1023;
+    c->outputConfig.BackgroundB = 1023;
+
+    c->outputSurfaceConfig.OutPixelFormat = output->format;
+    c->outputSurfaceConfig.OutBlkKind = output->kind;
+    c->outputSurfaceConfig.OutBlkHeight = 0;
+    c->outputSurfaceConfig.OutSurfaceWidth = output->width - 1;
+    c->outputSurfaceConfig.OutSurfaceHeight = output->height - 1;
+    c->outputSurfaceConfig.OutLumaWidth = output->stride - 1;
+    c->outputSurfaceConfig.OutLumaHeight = output->height - 1;
+    c->outputSurfaceConfig.OutChromaWidth = 16383;
+    c->outputSurfaceConfig.OutChromaHeight = 16383;
+
+    slot = &c->slotStruct[0].slotConfig;
+    slot->SlotEnable = 1;
+    slot->CurrentFieldEnable = 1;
+    slot->PlanarAlpha = 1023;
+    slot->ConstantAlpha = 1;
+    slot->SourceRectLeft = 0 << 16;
+    slot->SourceRectRight = (input->width - 1) << 16;
+    slot->SourceRectTop = 0 << 16;
+    slot->SourceRectBottom = (input->height - 1) << 16;
+    slot->DestRectLeft = 0;
+    slot->DestRectRight = output->width - 1;
+    slot->DestRectTop = 0;
+    slot->DestRectBottom = output->height - 1;
+    slot->SoftClampHigh = 1023;
+
+    surface = &c->slotStruct[0].slotSurfaceConfig;
+    surface->SlotPixelFormat = input->format;
+    surface->SlotBlkKind = input->kind;
+    surface->SlotBlkHeight = 0; /* XXX */
+    surface->SlotCacheWidth = VIC_CACHE_WIDTH_64Bx4; /* XXX */
+    surface->SlotSurfaceWidth = input->width - 1;
+    surface->SlotSurfaceHeight = input->height - 1;
+    surface->SlotLumaWidth = input->stride - 1;
+    surface->SlotLumaHeight = input->height - 1;
+    surface->SlotChromaWidth = 16383;
+    surface->SlotChromaHeight = 16383;
+
+    drm_tegra_bo_unmap(vic->config.bo);
+
+    return 0;
+}
+
+static int vic40_flip(struct vic *v, struct vic_image *output,
+                      struct vic_image *input)
+{
+    struct vic40 *vic = container_of(v, struct vic40, base);
+    SlotSurfaceConfig *surface;
+    SlotConfig *slot;
+    ConfigStruct *c;
+    int err;
+
+    err = drm_tegra_bo_map(vic->config.bo, (void **)&c);
+    if (err < 0) {
+        fprintf(stderr, "failed to map configuration structure: %s\n",
+                strerror(-err));
+        return err;
+    }
+
+    memset(c, 0, sizeof(*c));
+
+    c->outputConfig.TargetRectTop = 0;
+    c->outputConfig.TargetRectLeft = 0;
+    c->outputConfig.TargetRectRight = output->width - 1;
+    c->outputConfig.TargetRectBottom = output->height - 1;
+    c->outputConfig.BackgroundAlpha = 1023;
+    c->outputConfig.BackgroundR = 1023;
+    c->outputConfig.BackgroundG = 1023;
+    c->outputConfig.BackgroundB = 1023;
+    c->outputConfig.OutputFlipY = 1;
+
+    c->outputSurfaceConfig.OutPixelFormat = output->format;
+    c->outputSurfaceConfig.OutBlkKind = output->kind;
+    c->outputSurfaceConfig.OutBlkHeight = 0;
+    c->outputSurfaceConfig.OutSurfaceWidth = output->width - 1;
+    c->outputSurfaceConfig.OutSurfaceHeight = output->height - 1;
+    c->outputSurfaceConfig.OutLumaWidth = output->stride - 1;
+    c->outputSurfaceConfig.OutLumaHeight = output->height - 1;
+    c->outputSurfaceConfig.OutChromaWidth = 16383;
+    c->outputSurfaceConfig.OutChromaHeight = 16383;
+
+    slot = &c->slotStruct[0].slotConfig;
+    slot->SlotEnable = 1;
+    slot->CurrentFieldEnable = 1;
+    slot->PlanarAlpha = 1023;
+    slot->ConstantAlpha = 1;
+    slot->SourceRectLeft = 0 << 16;
+    slot->SourceRectRight = (input->width - 1) << 16;
+    slot->SourceRectTop = 0 << 16;
+    slot->SourceRectBottom = (input->height - 1) << 16;
+    slot->DestRectLeft = 0;
+    slot->DestRectRight = output->width - 1;
+    slot->DestRectTop = 0;
+    slot->DestRectBottom = output->height - 1;
+    slot->SoftClampHigh = 1023;
+
+    surface = &c->slotStruct[0].slotSurfaceConfig;
+    surface->SlotPixelFormat = input->format;
+    surface->SlotBlkKind = input->kind;
+    surface->SlotBlkHeight = 0; /* XXX */
+    surface->SlotCacheWidth = VIC_CACHE_WIDTH_64Bx4; /* XXX */
+    surface->SlotSurfaceWidth = input->width - 1;
+    surface->SlotSurfaceHeight = input->height - 1;
+    surface->SlotLumaWidth = input->stride - 1;
+    surface->SlotLumaHeight = input->height - 1;
+    surface->SlotChromaWidth = 16383;
+    surface->SlotChromaHeight = 16383;
+
+    drm_tegra_bo_unmap(vic->config.bo);
+
+    return 0;
+}
+
+static int vic40_execute(struct vic *v, struct drm_tegra_pushbuf *pushbuf,
+                         uint32_t **ptrp, struct vic_image *output,
+                         struct vic_image **inputs, unsigned int num_inputs)
+{
+    struct vic40 *vic = container_of(v, struct vic40, base);
+    unsigned int i;
+
+    if (num_inputs > 1)
+        return -EINVAL;
+
+    VIC_PUSH_METHOD(pushbuf, ptrp, NVB0B6_VIDEO_COMPOSITOR_SET_APPLICATION_ID, 1);
+    VIC_PUSH_METHOD(pushbuf, ptrp, NVB0B6_VIDEO_COMPOSITOR_SET_CONTROL_PARAMS, (sizeof(ConfigStruct) / 16) << 16);
+    VIC_PUSH_BUFFER(pushbuf, ptrp, NVB0B6_VIDEO_COMPOSITOR_SET_CONFIG_STRUCT_OFFSET, vic->config.map, 0, 0);
+    VIC_PUSH_BUFFER(pushbuf, ptrp, NVB0B6_VIDEO_COMPOSITOR_SET_OUTPUT_SURFACE_LUMA_OFFSET, output->map, 0, 0);
+
+    for (i = 0; i < num_inputs; i++)
+        VIC_PUSH_BUFFER(pushbuf, ptrp, NVB0B6_VIDEO_COMPOSITOR_SET_SURFACE0_SLOT0_LUMA_OFFSET, inputs[i]->map, 0, 0);
+
+    VIC_PUSH_METHOD(pushbuf, ptrp, NVB0B6_VIDEO_COMPOSITOR_EXECUTE, 1 << 8);
+
+    return 0;
+}
+
+static void vic40_free(struct vic *v)
+{
+    struct vic40 *vic = container_of(v, struct vic40, base);
+
+    drm_tegra_channel_unmap(vic->hist.map);
+    drm_tegra_bo_unref(vic->hist.bo);
+
+    drm_tegra_channel_unmap(vic->filter.map);
+    drm_tegra_bo_unref(vic->filter.bo);
+
+    drm_tegra_channel_unmap(vic->config.map);
+    drm_tegra_bo_unref(vic->config.bo);
+
+    drm_tegra_syncpoint_free(v->syncpt);
+
+    free(vic);
+}
+
+static const struct vic_ops vic40_ops = {
+    .fill = vic40_fill,
+    .blit = vic40_blit,
+    .flip = vic40_flip,
+    .execute = vic40_execute,
+    .free = vic40_free,
+};
+
+int vic40_new(struct drm_tegra *drm, struct drm_tegra_channel *channel,
+              struct vic **vicp)
+{
+    struct vic40 *vic;
+    void *ptr;
+    int err;
+
+    vic = calloc(1, sizeof(*vic));
+    if (!vic)
+        return -ENOMEM;
+
+    vic->base.drm = drm;
+    vic->base.channel = channel;
+    vic->base.ops = &vic40_ops;
+    vic->base.version = 0x21;
+
+    err = drm_tegra_syncpoint_new(drm, &vic->base.syncpt);
+    if (err < 0) {
+        fprintf(stderr, "failed to allocate syncpoint: %s\n", strerror(-err));
+        return err;
+    }
+
+    err = drm_tegra_bo_new(drm, 0, 16384, &vic->config.bo);
+    if (err < 0) {
+        fprintf(stderr, "failed to allocate configuration structurer: %s\n",
+                strerror(-err));
+        return err;
+    }
+
+    err = drm_tegra_channel_map(channel, vic->config.bo, DRM_TEGRA_CHANNEL_MAP_READ,
+                                &vic->config.map);
+    if (err < 0) {
+        fprintf(stderr, "failed to map configuration structure: %s\n",
+                strerror(-err));
+        return err;
+    }
+
+    err = drm_tegra_bo_new(drm, 0, 16384, &vic->filter.bo);
+    if (err < 0) {
+        fprintf(stderr, "failed to allocate filter buffer: %s\n",
+                strerror(-err));
+        return err;
+    }
+
+    err = drm_tegra_bo_map(vic->filter.bo, &ptr);
+    if (err < 0) {
+        fprintf(stderr, "failed to map filter buffer: %s\n", strerror(-err));
+        return err;
+    }
+
+    memset(ptr, 0, 16384);
+    drm_tegra_bo_unmap(vic->filter.bo);
+
+    err = drm_tegra_channel_map(channel, vic->filter.bo, DRM_TEGRA_CHANNEL_MAP_READ,
+                                &vic->filter.map);
+    if (err < 0) {
+        fprintf(stderr, "failed to map filter buffer: %s\n",
+                strerror(-err));
+        return err;
+    }
+
+    err = drm_tegra_bo_new(drm, 0, 4096, &vic->hist.bo);
+    if (err < 0) {
+        fprintf(stderr, "failed to allocate history buffer: %s\n",
+                strerror(-err));
+        return err;
+    }
+
+    err = drm_tegra_bo_map(vic->hist.bo, &ptr);
+    if (err < 0) {
+        fprintf(stderr, "failed to map history buffer: %s\n", strerror(-err));
+        return err;
+    }
+
+    memset(ptr, 0, 4096);
+    drm_tegra_bo_unmap(vic->hist.bo);
+
+    err = drm_tegra_channel_map(channel, vic->hist.bo, DRM_TEGRA_CHANNEL_MAP_READ_WRITE,
+                                &vic->hist.map);
+    if (err < 0) {
+        fprintf(stderr, "failed to map histogram buffer: %s\n",
+                strerror(-err));
+        return err;
+    }
+
+    if (vicp)
+        *vicp = &vic->base;
+
+    return 0;
+}
diff --git a/tests/tegra/vic40.h b/tests/tegra/vic40.h
new file mode 100644
index 000000000000..a62301a8a94c
--- /dev/null
+++ b/tests/tegra/vic40.h
@@ -0,0 +1,285 @@
+/*
+ * Copyright © 2016-2018 NVIDIA Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef VIC40_H
+#define VIC40_H
+
+#include <stdint.h>
+
+#define NVB0B6_VIDEO_COMPOSITOR_SET_APPLICATION_ID 0x00000200
+#define NVB0B6_VIDEO_COMPOSITOR_EXECUTE 0x00000300
+#define NVB0B6_VIDEO_COMPOSITOR_SET_SURFACE0_SLOT0_LUMA_OFFSET 0x00000400
+#define NVB0B6_VIDEO_COMPOSITOR_SET_SURFACE0_SLOT0_CHROMA_U_OFFSET 0x00000404
+#define NVB0B6_VIDEO_COMPOSITOR_SET_SURFACE0_SLOT0_CHROMA_V_OFFSET 0x00000408
+#define NVB0B6_VIDEO_COMPOSITOR_SET_CONTROL_PARAMS 0x00000704
+#define NVB0B6_VIDEO_COMPOSITOR_SET_CONFIG_STRUCT_OFFSET 0x00000708
+#define NVB0B6_VIDEO_COMPOSITOR_SET_HIST_OFFSET 0x00000714
+#define NVB0B6_VIDEO_COMPOSITOR_SET_OUTPUT_SURFACE_LUMA_OFFSET 0x00000720
+
+typedef struct {
+    uint64_t SlotEnable : 1; /* 0 */
+    uint64_t DeNoise : 1; /* 1 */
+    uint64_t AdvancedDenoise : 1; /* 2 */
+    uint64_t CadenceDetect : 1; /* 3 */
+    uint64_t MotionMap : 1; /* 4 */
+    uint64_t MMapCombine : 1; /* 5 */
+    uint64_t IsEven : 1; /* 6 */
+    uint64_t ChromaEven : 1; /* 7 */
+    uint64_t CurrentFieldEnable : 1; /* 8 */
+    uint64_t PrevFieldEnable : 1; /* 9 */
+    uint64_t NextFieldEnable : 1; /* 10 */
+    uint64_t NextNrFieldEnable : 1; /* 11 */
+    uint64_t CurMotionFieldEnable : 1; /* 12 */
+    uint64_t PrevMotionFieldEnable : 1; /* 13 */
+    uint64_t PpMotionFieldEnable : 1; /* 14 */
+    uint64_t CombMotionFieldEnable : 1; /* 15 */
+    uint64_t FrameFormat : 4; /* 19..16 */
+    uint64_t FilterLengthY : 2; /* 21..20 */
+    uint64_t FilterLengthX : 2; /* 23..22 */
+    uint64_t Panoramic : 12; /* 35..24 */
+    uint64_t reserved1 : 22; /* 57..36 */
+    uint64_t DetailFltClamp : 6; /* 63..58 */
+    uint64_t FilterNoise : 10; /* 73..64 */
+    uint64_t FilterDetail : 10; /* 83..74 */
+    uint64_t ChromaNoise : 10; /* 93..84 */
+    uint64_t ChromaDetail : 10; /* 103..94 */
+    uint64_t DeinterlaceMode : 4; /* 107..104 */
+    uint64_t MotionAccumWeight : 3; /* 110..108 */
+    uint64_t NoiseIir : 11; /* 121..111 */
+    uint64_t LightLevel : 4; /* 125..122 */
+    uint64_t reserved4 : 2; /* 127..126 */
+    /* 128 */
+    uint64_t SoftClampLow : 10; /* 9..0 */
+    uint64_t SoftClampHigh : 10; /* 19..10 */
+    uint64_t reserved5 : 3; /* 22..20 */
+    uint64_t reserved6 : 9; /* 31..23 */
+    uint64_t PlanarAlpha : 10; /* 41..32 */
+    uint64_t ConstantAlpha : 1; /* 42 */
+    uint64_t StereoInterleave : 3; /* 45..43 */
+    uint64_t ClipEnabled : 1; /* 46 */
+    uint64_t ClearRectMask : 8; /* 54..47 */
+    uint64_t DegammaMode : 2; /* 56..55 */
+    uint64_t reserved7 : 1; /* 57 */
+    uint64_t DecompressEnable : 1; /* 58 */
+    uint64_t reserved9 : 5; /* 63..59 */
+    uint64_t DecompressCtbCount : 8; /* 71..64 */
+    uint64_t DecompressZbcColor : 32; /* 103..72 */
+    uint64_t reserved12 : 24; /* 127..104 */
+    /* 256 */
+    uint64_t SourceRectLeft : 30; /* 29..0 */
+    uint64_t reserved14 : 2; /* 31..30 */
+    uint64_t SourceRectRight : 30; /* 61..32 */
+    uint64_t reserved15 : 2; /* 63..62 */
+    uint64_t SourceRectTop : 30; /* 93..64 */
+    uint64_t reserved16 : 2; /* 95..94 */
+    uint64_t SourceRectBottom : 30; /* 125..96 */
+    uint64_t reserved17 : 2; /* 127..126 */
+    /* 384 */
+    uint64_t DestRectLeft : 14; /* 13..0 */
+    uint64_t reserved18 : 2; /* 15..14 */
+    uint64_t DestRectRight : 14; /* 29..16 */
+    uint64_t reserved19 : 2; /* 31..30 */
+    uint64_t DestRectTop : 14; /* 45..32 */
+    uint64_t reserved20 : 2; /* 47..46 */
+    uint64_t DestRectBottom : 14; /* 61..48 */
+    uint64_t reserved21 : 2; /* 63..62 */
+    uint64_t reserved22 : 32; /* 95..64 */
+    uint64_t reserved23 : 32; /* 127..96 */
+} SlotConfig;
+
+typedef struct {
+    uint64_t SlotPixelFormat : 7; /* 6..0 */
+    uint64_t SlotChromaLocHoriz : 2; /* 8..7 */
+    uint64_t SlotChromaLocVert : 2; /* 10..9 */
+    uint64_t SlotBlkKind : 4; /* 14..11 */
+    uint64_t SlotBlkHeight : 4; /* 18..15 */
+    uint64_t SlotCacheWidth : 3; /* 21..19 */
+    uint64_t reserved0 : 10; /* 31..22 */
+    uint64_t SlotSurfaceWidth : 14; /* 45..32 */
+    uint64_t SlotSurfaceHeight : 14; /* 59..46 */
+    uint64_t reserved1 : 4; /* 63..60 */
+    uint64_t SlotLumaWidth : 14; /* 77..64 */
+    uint64_t SlotLumaHeight : 14; /* 91..78 */
+    uint64_t reserved2 : 4; /* 95..92 */
+    uint64_t SlotChromaWidth : 14; /* 109..96 */
+    uint64_t SlotChromaHeight : 14; /* 123..110 */
+    uint64_t reserved3 : 4; /* 127..124 */
+} SlotSurfaceConfig;
+
+typedef struct {
+    uint64_t luma_coeff0 : 20; /* 19..0 */
+    uint64_t luma_coeff1 : 20; /* 39..20 */
+    uint64_t luma_coeff2 : 20; /* 59..40 */
+    uint64_t luma_r_shift : 4; /* 63..60 */
+    uint64_t luma_coeff3 : 20; /* 83..64 */
+    uint64_t LumaKeyLower : 10; /* 93..84 */
+    uint64_t LumaKeyUpper : 10; /* 103..94 */
+    uint64_t LumaKeyEnabled : 1; /* 104 */
+    uint64_t reserved0 : 2; /* 106..105 */
+    uint64_t reserved1 : 21; /* 127..107 */
+} LumaKeyStruct;
+
+typedef struct {
+    uint64_t matrix_coeff00 : 20; /* 19..0 */
+    uint64_t matrix_coeff10 : 20; /* 39..20 */
+    uint64_t matrix_coeff20 : 20; /* 59..40 */
+    uint64_t matrix_r_shift : 4; /* 63..60 */
+    uint64_t matrix_coeff01 : 20; /* 83..64 */
+    uint64_t matrix_coeff11 : 20; /* 103..84 */
+    uint64_t matrix_coeff21 : 20; /* 123..104 */
+    uint64_t reserved0 : 3; /* 126..124 */
+    uint64_t matrix_enable : 1; /* 127 */
+    /* 128 */
+    uint64_t matrix_coeff02 : 20; /* 19..0 */
+    uint64_t matrix_coeff12 : 20; /* 39..20 */
+    uint64_t matrix_coeff22 : 20; /* 59..40 */
+    uint64_t reserved1 : 4; /* 63..60 */
+    uint64_t matrix_coeff03 : 20; /* 83..64 */
+    uint64_t matrix_coeff13 : 20; /* 103..84 */
+    uint64_t matrix_coeff23 : 20; /* 123..104 */
+    uint64_t reserved2 : 4; /* 127..124 */
+} MatrixStruct;
+
+typedef struct {
+    uint64_t ClearRect0Left : 14; /* 13..0 */
+    uint64_t reserved0 : 2; /* 15..14 */
+    uint64_t ClearRect0Right : 14; /* 29..16 */
+    uint64_t reserved1 : 2; /* 31..30 */
+    uint64_t ClearRect0Top : 14; /* 45..32 */
+    uint64_t reserved2 : 2; /* 47..46 */
+    uint64_t ClearRect0Bottom : 14; /* 61..48 */
+    uint64_t reserved3 : 2; /* 63..62 */
+    uint64_t ClearRect1Left : 14; /* 77..64 */
+    uint64_t reserved4 : 2; /* 79..78 */
+    uint64_t ClearRect1Right : 14; /* 93..80 */
+    uint64_t reserved5 : 2; /* 95..94 */
+    uint64_t ClearRect1Top : 14; /* 109..96 */
+    uint64_t reserved6 : 2; /* 111..110 */
+    uint64_t ClearRect1Bottom : 14; /* 125..112 */
+    uint64_t reserved7 : 2; /* 127..126 */
+} ClearRectStruct;
+
+typedef struct {
+    uint64_t AlphaK1 : 10; /* 9..0 */
+    uint64_t reserved0 : 6; /* 15..10 */
+    uint64_t AlphaK2 : 10; /* 25..16 */
+    uint64_t reserved1 : 6; /* 31..26 */
+    uint64_t SrcFactCMatchSelect : 3; /* 34..32 */
+    uint64_t reserved2 : 1; /* 35 */
+    uint64_t DstFactCMatchSelect : 3; /* 38..36 */
+    uint64_t reserved3 : 1; /* 39 */
+    uint64_t SrcFactAMatchSelect : 3; /* 42..40 */
+    uint64_t reserved4 : 1; /* 43 */
+    uint64_t DstFactAMatchSelect : 3; /* 46..44 */
+    uint64_t reserved5 : 1; /* 47 */
+    uint64_t reserved6 : 4; /* 51..48 */
+    uint64_t reserved7 : 4; /* 55..52 */
+    uint64_t reserved8 : 4; /* 59..56 */
+    uint64_t reserved9 : 4; /* 63..60 */
+    uint64_t reserved10 : 2; /* 65..64 */
+    uint64_t OverrideR : 10; /* 75..66 */
+    uint64_t OverrideG : 10; /* 85..76 */
+    uint64_t OverrideB : 10; /* 95..86 */
+    uint64_t OverrideA : 10; /* 105..96 */
+    uint64_t reserved11 : 2; /* 107..106 */
+    uint64_t UseOverrideR : 1; /* 108 */
+    uint64_t UseOverrideG : 1; /* 109 */
+    uint64_t UseOverrideB : 1; /* 110 */
+    uint64_t UseOverrideA : 1; /* 111 */
+    uint64_t MaskR : 1; /* 112 */
+    uint64_t MaskG : 1; /* 113 */
+    uint64_t MaskB : 1; /* 114 */
+    uint64_t MaskA : 1; /* 115 */
+    uint64_t reserved12 : 12; /* 127..116 */
+} BlendingSlotStruct;
+
+typedef struct {
+    uint64_t AlphaFillMode : 3; /* 2..0 */
+    uint64_t AlphaFillSlot : 3; /* 5..3 */
+    uint64_t BackgroundAlpha : 10; /* 15..6 */
+    uint64_t BackgroundR : 10; /* 25..16 */
+    uint64_t BackgroundG : 10; /* 35..26 */
+    uint64_t BackgroundB : 10; /* 45..36 */
+    uint64_t RegammaMode : 2; /* 47..46 */
+    uint64_t OutputFlipX : 1; /* 48 */
+    uint64_t OutputFlipY : 1; /* 49 */
+    uint64_t OutputTranspose : 1; /* 50 */
+    uint64_t reserved1 : 1; /* 51 */
+    uint64_t reserved2 : 12; /* 63..52 */
+    uint64_t TargetRectLeft : 14; /* 77..64 */
+    uint64_t reserved3 : 2; /* 79..78 */
+    uint64_t TargetRectRight : 14; /* 93..80 */
+    uint64_t reserved4 : 2; /* 95..94 */
+    uint64_t TargetRectTop : 14; /* 109..96 */
+    uint64_t reserved5 : 2; /* 111..110 */
+    uint64_t TargetRectBottom : 14; /* 125..112 */
+    uint64_t reserved6 : 2; /* 127..126 */
+} OutputConfig;
+
+typedef struct {
+    uint64_t OutPixelFormat : 7; /* 6..0 */
+    uint64_t OutChromaLocHoriz : 2; /* 8..7 */
+    uint64_t OutChromaLocVert : 2; /* 10..9 */
+    uint64_t OutBlkKind : 4; /* 14..11 */
+    uint64_t OutBlkHeight : 4; /* 18..15 */
+    uint64_t reserved0 : 3; /* 21..19 */
+    uint64_t reserved1 : 10; /* 31..22 */
+    uint64_t OutSurfaceWidth : 14; /* 45..32 */
+    uint64_t OutSurfaceHeight : 14; /* 59..46 */
+    uint64_t reserved2 : 4; /* 63..60 */
+    uint64_t OutLumaWidth : 14; /* 77..64 */
+    uint64_t OutLumaHeight : 14; /* 91..78 */
+    uint64_t reserved3 : 4; /* 95..92 */
+    uint64_t OutChromaWidth : 14; /* 109..96 */
+    uint64_t OutChromaHeight : 14; /* 123..110 */
+    uint64_t reserved4 : 4; /* 127..124 */
+} OutputSurfaceConfig;
+
+typedef struct {
+    uint64_t DownsampleHoriz : 11; /* 10..0 */
+    uint64_t reserved0 : 5; /* 15..11 */
+    uint64_t DownsampleVert : 11; /* 26..16 */
+    uint64_t reserved1 : 5; /* 31..27 */
+    uint64_t reserved2 : 32; /* 63..32 */
+    uint64_t reserved3 : 32; /* 95..64 */
+    uint64_t reserved4 : 32; /* 127..96 */
+} PipeConfig;
+
+typedef struct {
+    SlotConfig slotConfig;
+    SlotSurfaceConfig slotSurfaceConfig;
+    LumaKeyStruct lumaKeyStruct;
+    MatrixStruct colorMatrixStruct;
+    MatrixStruct gamutMatrixStruct;
+    BlendingSlotStruct blendingSlotStruct;
+} SlotStruct;
+
+typedef struct {
+    PipeConfig pipeConfig;
+    OutputConfig outputConfig;
+    OutputSurfaceConfig outputSurfaceConfig;
+    MatrixStruct outColorMatrixStruct;
+    ClearRectStruct clearRectStruct[4];
+    SlotStruct slotStruct[8];
+} ConfigStruct;
+
+#endif




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