Oops, it was actually v2.
On Thursday 06 April 2017 08:47 PM, Jon Hunter wrote:
On 06/04/17 15:21, Laxman Dewangan wrote:
In some of NVIDIA Tegra's platform, PWM controller is used to
control the PWM controlled regulators. PWM signal is connected to
the VID pin of the regulator where duty cycle of PWM signal decide
the voltage level of the regulator output.
The tristate (high impedance of PWM pin form Tegra) also define
one of the state of PWM regulator which needs to be configure in
suspend state of system.
Add support to configure the pin state via pinctrl frameworks in
suspend and active state of the system.
Signed-off-by: Laxman Dewangan <ldewangan@xxxxxxxxxx>
---
Changes from v1:
- Use standard pinctrl names for sleep and active state.
- Use API pinctrl_pm_select_*()
drivers/pwm/pwm-tegra.c | 22 ++++++++++++++++++++++
1 file changed, 22 insertions(+)
diff --git a/drivers/pwm/pwm-tegra.c b/drivers/pwm/pwm-tegra.c
index e9c4de5..af1bd4f 100644
--- a/drivers/pwm/pwm-tegra.c
+++ b/drivers/pwm/pwm-tegra.c
@@ -29,6 +29,7 @@
#include <linux/of_device.h>
#include <linux/pwm.h>
#include <linux/platform_device.h>
+#include <linux/pinctrl/consumer.h>
#include <linux/slab.h>
#include <linux/reset.h>
@@ -256,6 +257,22 @@ static int tegra_pwm_remove(struct platform_device *pdev)
return pwmchip_remove(&pc->chip);
}
+#ifdef CONFIG_PM_SLEEP
+static int tegra_pwm_suspend(struct device *dev)
+{
+ pinctrl_pm_select_sleep_state(dev);
Why not return the error code here?
As the pin state in suspend is optional, I dont want to return error if
the sleep state is not available.
However, it seems pinctrl take care of retuning success if there is no
sleep state. By seeing code.
Let me test this on different condition and it it works fine then we can
return the return of pinctrl_pm_select_*()
BTW, it should be OK to have pwm_tegra_resume/suspend wrapper, not
directly use the pinctrl_pm_select_* in pm ops suspend/resume. The
prototype matches.
By the way, do you plan to include patches to populate the bindings for
the pwm devices?
I am planning to populate the GPU regulator which is PWM based. This
will only populate the regulator.
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