Re: Tegra DRM device tree bindings

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On 06/27/2012 08:29 AM, Hiroshi Doyu wrote:
> Could you explain a bit more why you want carveout size on per-board basis?

Different boards have different amounts of memory, and are sometimes
targeted at different use-cases (e.g. server with simple display buffer,
vs. consumer-oriented device intended to play games with OpenGL
allocating lots of textures).
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