[PATCH 2/2] staging: vc04_services: mmal-common: Do not use bool in structures

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Do not use bool in structures, it already gets flagged by checkpatch:

"Avoid using bool structure members because of possible alignment issues"

Hence, modify struct mmal_fmt.remove_padding to use u32. No change in
assignments as 0/1 are already being used with mmal_fmt.remove_padding.

Signed-off-by: Umang Jain <umang.jain@xxxxxxxxxxxxxxxx>
---
 drivers/staging/vc04_services/vchiq-mmal/mmal-common.h | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/drivers/staging/vc04_services/vchiq-mmal/mmal-common.h b/drivers/staging/vc04_services/vchiq-mmal/mmal-common.h
index b33129403a30..fd02440f41b2 100644
--- a/drivers/staging/vc04_services/vchiq-mmal/mmal-common.h
+++ b/drivers/staging/vc04_services/vchiq-mmal/mmal-common.h
@@ -32,9 +32,9 @@ struct mmal_fmt {
 	int depth;
 	u32 mmal_component;  /* MMAL component index to be used to encode */
 	u32 ybbp;            /* depth of first Y plane for planar formats */
-	bool remove_padding;   /* Does the GPU have to remove padding,
-				* or can we do hide padding via bytesperline.
-				*/
+	u32 remove_padding;  /* Does the GPU have to remove padding,
+			      * or can we do hide padding via bytesperline.
+			      */
 };
 
 /* buffer for one video frame */
-- 
2.38.1





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