Re: [PATCH v1 3/3] media: cedrus: Fix endless loop in cedrus_h265_skip_bits()

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On 8/18/22 23:33, Nicolas Dufresne wrote:
> From: Dmitry Osipenko <dmitry.osipenko@xxxxxxxxxxxxx>
> 
> The busy status bit may never de-assert if number of programmed skip
> bits is incorrect, resulting in a kernel hang because the bit is polled
> endlessly in the code. Fix it by adding timeout for the bit-polling.
> This problem is reproducible by setting the data_bit_offset field of
> the HEVC slice params to a wrong value by userspace.
> 
> Cc: stable@xxxxxxxxxxxxxxx
> Reported-by: Nicolas Dufresne <nicolas.dufresne@xxxxxxxxxxxxx>
> Signed-off-by: Dmitry Osipenko <dmitry.osipenko@xxxxxxxxxxxxx>
> Signed-off-by: Nicolas Dufresne <nicolas.dufresne@xxxxxxxxxxxxx>
> ---
>  drivers/staging/media/sunxi/cedrus/cedrus_h265.c | 6 ++++--
>  1 file changed, 4 insertions(+), 2 deletions(-)
> 
> diff --git a/drivers/staging/media/sunxi/cedrus/cedrus_h265.c b/drivers/staging/media/sunxi/cedrus/cedrus_h265.c
> index f703c585d91c5..f0bc118021b0a 100644
> --- a/drivers/staging/media/sunxi/cedrus/cedrus_h265.c
> +++ b/drivers/staging/media/sunxi/cedrus/cedrus_h265.c
> @@ -227,6 +227,7 @@ static void cedrus_h265_pred_weight_write(struct cedrus_dev *dev,
>  static void cedrus_h265_skip_bits(struct cedrus_dev *dev, int num)
>  {
>  	int count = 0;
> +	u32 reg;

This "reg" variable isn't needed anymore after switching to
cedrus_wait_for(). Sorry, I missed it :)

>  	while (count < num) {
>  		int tmp = min(num - count, 32);
> @@ -234,8 +235,9 @@ static void cedrus_h265_skip_bits(struct cedrus_dev *dev, int num)
>  		cedrus_write(dev, VE_DEC_H265_TRIGGER,
>  			     VE_DEC_H265_TRIGGER_FLUSH_BITS |
>  			     VE_DEC_H265_TRIGGER_TYPE_N_BITS(tmp));
> -		while (cedrus_read(dev, VE_DEC_H265_STATUS) & VE_DEC_H265_STATUS_VLD_BUSY)
> -			udelay(1);
> +
> +		if (cedrus_wait_for(dev, VE_DEC_H265_STATUS, VE_DEC_H265_STATUS_VLD_BUSY))
> +			dev_err_ratelimited(dev->dev, "timed out waiting to skip bits\n");
>  
>  		count += tmp;
>  	}


-- 
Best regards,
Dmitry




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