Hi Ezequiel,
Thank you for looking into the patch.
W dniu 24.09.2021 o 18:23, Ezequiel Garcia pisze:
Hi Andrzej,
On Wed, Sep 22, 2021 at 12:11:41PM +0200, Andrzej Pietrasiewicz wrote:
Add the VP9 stateless decoder controls plus the documentation that goes
with it.
Signed-off-by: Boris Brezillon <boris.brezillon@xxxxxxxxxxxxx>
Co-developed-by: Ezequiel Garcia <ezequiel@xxxxxxxxxxxxx>
Signed-off-by: Ezequiel Garcia <ezequiel@xxxxxxxxxxxxx>
Signed-off-by: Adrian Ratiu <adrian.ratiu@xxxxxxxxxxxxx>
Signed-off-by: Andrzej Pietrasiewicz <andrzej.p@xxxxxxxxxxxxx>
Co-developed-by: Daniel Almeida <daniel.almeida@xxxxxxxxxxxxx>
Signed-off-by: Daniel Almeida <daniel.almeida@xxxxxxxxxxxxx>
---
[snip]
+
+#define V4L2_VP9_FRAME_FLAG_KEY_FRAME 0x001
+#define V4L2_VP9_FRAME_FLAG_SHOW_FRAME 0x002
+#define V4L2_VP9_FRAME_FLAG_ERROR_RESILIENT 0x004
+#define V4L2_VP9_FRAME_FLAG_INTRA_ONLY 0x008
+#define V4L2_VP9_FRAME_FLAG_ALLOW_HIGH_PREC_MV 0x010
+#define V4L2_VP9_FRAME_FLAG_REFRESH_FRAME_CTX 0x020
+#define V4L2_VP9_FRAME_FLAG_PARALLEL_DEC_MODE 0x040
+#define V4L2_VP9_FRAME_FLAG_X_SUBSAMPLING 0x080
+#define V4L2_VP9_FRAME_FLAG_Y_SUBSAMPLING 0x100
+#define V4L2_VP9_FRAME_FLAG_COLOR_RANGE_FULL_SWING 0x200
+
+#define V4L2_VP9_SIGN_BIAS_LAST 0x1
+#define V4L2_VP9_SIGN_BIAS_GOLDEN 0x2
+#define V4L2_VP9_SIGN_BIAS_ALT 0x4
+
+#define V4L2_VP9_RESET_FRAME_CTX_NONE 0
+#define V4L2_VP9_RESET_FRAME_CTX_SPEC 1
+#define V4L2_VP9_RESET_FRAME_CTX_ALL 2
+
+#define V4L2_VP9_INTERP_FILTER_EIGHTTAP 0
+#define V4L2_VP9_INTERP_FILTER_EIGHTTAP_SMOOTH 1
+#define V4L2_VP9_INTERP_FILTER_EIGHTTAP_SHARP 2
+#define V4L2_VP9_INTERP_FILTER_BILINEAR 3
+#define V4L2_VP9_INTERP_FILTER_SWITCHABLE 4
+
+#define V4L2_VP9_REFERENCE_MODE_SINGLE_REFERENCE 0
+#define V4L2_VP9_REFERENCE_MODE_COMPOUND_REFERENCE 1
+#define V4L2_VP9_REFERENCE_MODE_SELECT 2
+
+#define V4L2_VP9_PROFILE_MAX 3
+
+#define V4L2_CID_STATELESS_VP9_FRAME (V4L2_CID_CODEC_STATELESS_BASE + 300)
+/**
+ * struct v4l2_ctrl_vp9_frame - VP9 frame decoding control
+ *
+ * @lf: loop filter parameters. See &v4l2_vp9_loop_filter for more details
Seems these documentation is missing an ending period for many fields.
Thanks for catching punctuation mistakes :)
+ * @quant: quantization parameters. See &v4l2_vp9_quantization for more details
+ * @seg: segmentation parameters. See &v4l2_vp9_segmentation for more details
+ * @flags: combination of V4L2_VP9_FRAME_FLAG_* flags
+ * @compressed_header_size: compressed header size in bytes
+ * @uncompressed_header_size: uncompressed header size in bytes
+ * @frame_width_minus_1: add 1 to it and you'll get the frame width expressed in pixels
+ * @frame_height_minus_1: add 1 to it and you'll get the frame height expressed in pixels
+ * @render_width_minus_1: add 1 to it and you'll get the expected render width expressed in
+ * pixels. This is not used during the decoding process but might be used by HW scalers
+ * to prepare a frame that's ready for scanout
+ * @render_height_minus_1: add 1 to it and you'll get the expected render height expressed in
+ * pixels. This is not used during the decoding process but might be used by HW scalers
+ * to prepare a frame that's ready for scanout
+ * @last_frame_ts: "last" reference buffer timestamp.
+ * The timestamp refers to the timestamp field in struct v4l2_buffer.
+ * Use v4l2_timeval_to_ns() to convert the struct timeval to a __u64.
+ * @golden_frame_ts: "golden" reference buffer timestamp.
+ * The timestamp refers to the timestamp field in struct v4l2_buffer.
+ * Use v4l2_timeval_to_ns() to convert the struct timeval to a __u64.
+ * @alt_frame_ts: "alt" reference buffer timestamp.
+ * The timestamp refers to the timestamp field in struct v4l2_buffer.
+ * Use v4l2_timeval_to_ns() to convert the struct timeval to a __u64.
+ * @ref_frame_sign_bias: a bitfield specifying whether the sign bias is set for a given
+ * reference frame. Either of V4L2_VP9_SIGN_BIAS_*.
+ * @reset_frame_context: specifies whether the frame context should be reset to default values.
+ * Either of V4L2_VP9_RESET_FRAME_CTX_*.
+ * @frame_context_idx: frame context that should be used/updated
+ * @profile: VP9 profile. Can be 0, 1, 2 or 3
+ * @bit_depth: bits per components. Can be 8, 10 or 12. Note that not all profiles support
+ * 10 and/or 12 bits depths
+ * @interpolation_filter: specifies the filter selection used for performing inter prediction.
+ * Either of V4L2_VP9_INTERP_FILTER_*
+ * @tile_cols_log2: specifies the base 2 logarithm of the width of each tile (where the width
+ * is measured in units of 8x8 blocks). Shall be less than or equal to 6
+ * @tile_rows_log2: specifies the base 2 logarithm of the height of each tile (where the height
+ * is measured in units of 8x8 blocks)
+ * @reference_mode: specifies the type of inter prediction to be used. See
See what? :-)
+ * Either of V4L2_VP9_REFERENCE_MODE_*
Other controls use V4L2_VP9_REFERENCE_MODE_{}, {} instead of *.
The same applies to all the documentation.
Will update in v6.
+ * @reserved: padding field. Should be zeroed by applications.
+ */
+struct v4l2_ctrl_vp9_frame {
+ struct v4l2_vp9_loop_filter lf;
+ struct v4l2_vp9_quantization quant;
+ struct v4l2_vp9_segmentation seg;
+ __u32 flags;
+ __u16 compressed_header_size;
+ __u16 uncompressed_header_size;
+ __u16 frame_width_minus_1;
+ __u16 frame_height_minus_1;
+ __u16 render_width_minus_1;
+ __u16 render_height_minus_1;
+ __u64 last_frame_ts;
+ __u64 golden_frame_ts;
+ __u64 alt_frame_ts;
+ __u8 ref_frame_sign_bias;
+ __u8 reset_frame_context;
+ __u8 frame_context_idx;
+ __u8 profile;
+ __u8 bit_depth;
+ __u8 interpolation_filter;
+ __u8 tile_cols_log2;
+ __u8 tile_rows_log2;
+ __u8 reference_mode;
+ __u8 reserved[7];
+};
+
Also, have you checked html and pdf docs and make sure
it looks as you expect?
Yes I did and it looks as I expected.
Thanks,
Ezequiel