Hi, I think the "@" character is not used by the game so yes, that would
work. What might be really interesting for others is there's a mute
function in the game and my guess is mute is on by default. I have no
idea if turning that off would put sound effects out on speaker or sound
card but it would be interesting to find out.
On Thu, 9 Jun 2016, KatolaZ wrote:
Date: Thu, 9 Jun 2016 09:52:52
From: KatolaZ <katolaz@xxxxxxxxxxxx>
Reply-To: Speakup is a screen review system for Linux.
<speakup@xxxxxxxxxxxxxxxxx>
To: speakup@xxxxxxxxxxxxxxxxx
Subject: Re: cavez-of-phear
On Thu, Jun 09, 2016 at 08:46:09AM -0400, Jude DaShiell wrote:
I found out the game is like space invaders in that neither game shows a
cursor position on the screen speakup can detect. For that reason, I
removed the game from my system.
Hi Jude,
I think this is something we might change pretty easily with a simple
patch. Well, I should admit it is not first in the todo-list, but now
it's there. The game is addictive, so you shouldn't have a reason to
escape it... ;)
Would something like the classical "@" do the trick?
HND
KatolaZ
--
[ ~.,_ Enzo Nicosia aka KatolaZ - GLUGCT -- Freaknet Medialab ]
[ "+. katolaz [at] freaknet.org --- katolaz [at] yahoo.it ]
[ @) http://kalos.mine.nu --- Devuan GNU + Linux User ]
[ @@) http://maths.qmul.ac.uk/~vnicosia -- GPG: 0B5F062F ]
[ (@@@) Twitter: @KatolaZ - skype: katolaz -- github: KatolaZ ]
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