Hi Well, actually... there is a very ugly way to get speech dispatcher to use the kal16 voice. It works, but is by no means anywhere near the best way to accomplish it. What you have to do is move the 8K voices out of the way, to somewhere that isn't in your linker path. Then, symlink all the 8K filenames to their 16K equivalents. Since they use the exact same functions and symbols, speech dispatcher doesn't know the difference, and you get the 16K voices. Again, this is a very ugly and ineligant way to do this, but if you're desperate for flite's 16K voices, it does work. HTH On Fri, 7 May 2004, Steve Holmes wrote: > Alas, after doing all that, I still get the shitty 8-bit voice! I've > run out of ideas at the moment.