On Fri, Nov 9, 2018 at 5:29 AM Sunil Kovvuri <sunil.kovvuri@xxxxxxxxx> wrote: > On Fri, Nov 9, 2018 at 2:17 AM Arnd Bergmann <arnd@xxxxxxxx> wrote: > > On Thu, Nov 8, 2018 at 7:37 PM <sunil.kovvuri@xxxxxxxxx> wrote: > > > > Here is another instance of bitfields in an interface structure. As > > before, please try to avoid doing that and use bit shifts and masks > > instead. > > > > Arnd > > No, this struct is not part of communication interface. > This is used to fill up a register in a bit more readable fashion > instead of plain bit shifts. But this is still an interface, isn't it? Writing to the register implies that there is some hardware that interprets the bits, so they have to be in the right place. > === > struct nix_rx_vtag_action vtag_action; > > *(u64 *)&vtag_action = 0; > vtag_action.vtag0_valid = 1; > /* must match type set in NIX_VTAG_CFG */ > vtag_action.vtag0_type = 0; > vtag_action.vtag0_lid = NPC_LID_LA; > vtag_action.vtag0_relptr = 12; > entry.vtag_action = *(u64 *)&vtag_action; > > /* Set TAG 'action' */ > rvu_write64(rvu, blkaddr, NPC_AF_MCAMEX_BANKX_TAG_ACT(index, actbank), > entry->vtag_action); I assume this rvu_write64() does a cpu_to_le64() swap on big-endian, so the contents again are in the wrong place. I don't see any non-reserved fields that span an 8-bit boundary, so you can probably rearrange the bits to make it work, but generally speaking it's better to not rely on how the compiler lays out bit fields. Arnd