On Thu, Apr 5, 2018 at 4:17 PM Stephen Boyd <sboyd@xxxxxxxxxx> wrote: > Quoting Taniya Das (2018-04-02 03:33:26) > > > > > > > >> + > > >> +#include "common.h" > > >> +#include "clk-regmap.h" > > >> + > > >> +#define CLK_RPMH_ARC_EN_OFFSET 0 > > >> +#define CLK_RPMH_VRM_EN_OFFSET 4 > > >> +#define CLK_RPMH_VRM_OFF_VAL 0 > > >> +#define CLK_RPMH_VRM_ON_VAL 1 > > >> +#define CLK_RPMH_APPS_RSC_AO_STATE_MASK (BIT(RPMH_WAKE_ONLY_STATE) | \ > > >> + BIT(RPMH_ACTIVE_ONLY_STATE)) > > >> +#define CLK_RPMH_APPS_RSC_STATE_MASK (BIT(RPMH_WAKE_ONLY_STATE) | \ > > >> + BIT(RPMH_ACTIVE_ONLY_STATE) | \ > > >> + BIT(RPMH_SLEEP_STATE)) > > >> +struct clk_rpmh { > > >> + const char *res_name; > > >> + u32 res_addr; > > >> + u32 res_en_offset; > > >> + u32 res_on_val; > > >> + u32 res_off_val; > > >> + u32 state; > > >> + u32 aggr_state; > > >> + u32 last_sent_aggr_state; > > >> + u32 valid_state_mask; > > >> + struct rpmh_client *rpmh_client; > > >> + unsigned long rate; > > >> + struct clk_rpmh *peer; > > >> + struct clk_hw hw; > > > > > > I believe this member should go at the beginning of the structure. At least > > > that's what everyone else seems to do, and that's what the clk.txt > > > documentation seems to ask for. > > > > > > > Yes I missed that, would update it in the next patch series. > Where is the documentation asking for that? There isn't any place that > clk_hw should be in a structure. container_of() can figure it out all > the time, and that macro is preferred instead of plain casts from one > type to another because it provides slightly more type safety. Perhaps I'm reading too strictly into the documentation, but this was the passage that gave me that idea: To construct a clk hardware structure for your platform you must define the following:: struct clk_foo { struct clk_hw hw; ... hardware specific data goes here ... }; -Evan -- To unsubscribe from this list: send the line "unsubscribe linux-soc" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html