--- sysdeps/generic/math-use-builtins.h | 4 ++++ sysdeps/ieee754/dbl-64/s_fma.c | 6 ++++++ sysdeps/ieee754/dbl-64/s_fmaf.c | 6 ++++++ sysdeps/ieee754/float128/float128_private.h | 2 ++ sysdeps/ieee754/ldbl-128/s_fmal.c | 5 +++++ 5 files changed, 23 insertions(+) diff --git a/sysdeps/generic/math-use-builtins.h b/sysdeps/generic/math-use-builtins.h index fc724c824a17..9e96807a3370 100644 --- a/sysdeps/generic/math-use-builtins.h +++ b/sysdeps/generic/math-use-builtins.h @@ -63,4 +63,8 @@ #define USE_SQRT_BUILTIN 0 #define USE_SQRTF_BUILTIN 0 +#define USE_FMA_BUILTIN 0 +#define USE_FMAF_BUILTIN 0 +#define USE_FMAL_BUILTIN 0 + #endif /* math-use-builtins.h */ diff --git a/sysdeps/ieee754/dbl-64/s_fma.c b/sysdeps/ieee754/dbl-64/s_fma.c index 876df6e78bdc..1e4b2da1511d 100644 --- a/sysdeps/ieee754/dbl-64/s_fma.c +++ b/sysdeps/ieee754/dbl-64/s_fma.c @@ -25,6 +25,7 @@ #include <fenv_private.h> #include <libm-alias-double.h> #include <tininess.h> +#include <math-use-builtins.h> /* This implementation uses rounding to odd to avoid problems with double rounding. See a paper by Boldo and Melquiond: @@ -33,6 +34,10 @@ double __fma (double x, double y, double z) { +#if USE_FMA_BUILTIN + return __builtin_fma (x); +#else + /* Use generic implementation. */ union ieee754_double u, v, w; int adjust = 0; u.d = x; @@ -292,6 +297,7 @@ __fma (double x, double y, double z) v.ieee.mantissa1 |= j; return v.d * 0x1p-108; } +#endif /* ! USE_FMA_BUILTIN */ } #ifndef __fma libm_alias_double (__fma, fma) diff --git a/sysdeps/ieee754/dbl-64/s_fmaf.c b/sysdeps/ieee754/dbl-64/s_fmaf.c index 57329d0a87fe..f15b18262124 100644 --- a/sysdeps/ieee754/dbl-64/s_fmaf.c +++ b/sysdeps/ieee754/dbl-64/s_fmaf.c @@ -23,6 +23,7 @@ #include <math-barriers.h> #include <fenv_private.h> #include <libm-alias-float.h> +#include <math-use-builtins.h> /* This implementation relies on double being more than twice as precise as float and uses rounding to odd in order to avoid problems @@ -33,6 +34,10 @@ float __fmaf (float x, float y, float z) { +#if USE_FMAF_BUILTIN + return __builtin_fmaf (x); +#else + /* Use generic implementation. */ fenv_t env; /* Multiplication is always exact. */ @@ -60,6 +65,7 @@ __fmaf (float x, float y, float z) /* And finally truncation with round to nearest. */ return (float) u.d; +#endif /* ! USE_FMAF_BUILTIN */ } #ifndef __fmaf libm_alias_float (__fma, fma) diff --git a/sysdeps/ieee754/float128/float128_private.h b/sysdeps/ieee754/float128/float128_private.h index f97463d9dc1b..a697a7c29038 100644 --- a/sysdeps/ieee754/float128/float128_private.h +++ b/sysdeps/ieee754/float128/float128_private.h @@ -154,6 +154,8 @@ #define USE_ROUNDL_BUILTIN USE_ROUNDF128_BUILTIN #undef USE_COPYSIGNL_BUILTIN #define USE_COPYSIGNL_BUILTIN USE_COPYSIGNF128_BUILTIN +#undef USE_FMAL_BUILTIN +#define USE_FMAL_BUILTIN USE_FMA128_BUILTIN /* IEEE function renames. */ #define __ieee754_acoshl __ieee754_acoshf128 diff --git a/sysdeps/ieee754/ldbl-128/s_fmal.c b/sysdeps/ieee754/ldbl-128/s_fmal.c index 7475015bcec6..1403734a5aeb 100644 --- a/sysdeps/ieee754/ldbl-128/s_fmal.c +++ b/sysdeps/ieee754/ldbl-128/s_fmal.c @@ -25,6 +25,7 @@ #include <math_private.h> #include <libm-alias-ldouble.h> #include <tininess.h> +#include <math-use-builtins.h> /* This implementation uses rounding to odd to avoid problems with double rounding. See a paper by Boldo and Melquiond: @@ -33,6 +34,9 @@ _Float128 __fmal (_Float128 x, _Float128 y, _Float128 z) { +#if USE_FMAL_BUILTIN + return __builtin_fmal (x); +#else union ieee854_long_double u, v, w; int adjust = 0; u.d = x; @@ -296,5 +300,6 @@ __fmal (_Float128 x, _Float128 y, _Float128 z) v.ieee.mantissa3 |= j; return v.d * L(0x1p-228); } +#endif /* ! USE_FMAL_BUILTIN */ } libm_alias_ldouble (__fma, fma) -- 2.20.1 _______________________________________________ linux-snps-arc mailing list linux-snps-arc@xxxxxxxxxxxxxxxxxxx http://lists.infradead.org/mailman/listinfo/linux-snps-arc