On Tue, Mar 07, 2023 at 11:25:35PM +0900, Asahi Lina wrote: > Some hardware may require more complex resource utilization accounting > than the simple job count supported by drm_sched internally. Add a > can_run_job callback to allow drivers to implement more logic before > deciding whether to run a GPU job. > > Signed-off-by: Asahi Lina <lina@xxxxxxxxxxxxx> Ok scheduler rules, or trying to summarize the entire discussion: dma_fence rules are very tricky. The two main chapters in the docs are https://dri.freedesktop.org/docs/drm/driver-api/dma-buf.html?highlight=dma_buf#dma-fence-cross-driver-contract https://dri.freedesktop.org/docs/drm/driver-api/dma-buf.html?highlight=dma_buf#indefinite-dma-fences Unforutunately I don't think it's possible to check this at compile time, thus far all we can do is validate at runtime. I've posted two patches for this: https://lore.kernel.org/dri-devel/20201023122216.2373294-17-daniel.vetter@xxxxxxxx/ https://lore.kernel.org/dri-devel/20201023122216.2373294-20-daniel.vetter@xxxxxxxx/ Unfortunately most drivers are buggy and get this completely wrong, so realistically we'd need to make this a per-driver opt-out and annotate all current drivers. Well except amdgpu is correct by now I think (they'd still need to test that). And Rob Clark is working on patches to fix up msm. I think best here is if you work together with Rob to make sure these annotations are mandatory for any rust drivers (I don't want new buggy drivers at least). Would also be great to improve the kerneldoc for all the driver hooks to explain these restrictions and link to the relevant kerneldocs (there's also one for the dma_fence signalling annotations which might be worth linking too). I don't see any way to make this explicit in rust types, it's really only something runtime tests (using lockdep) can catch. Somewhat disappointing. For the other things discussed here: - Option<Dma_Fence> as the return value for ->prepare_job makes sense to me. - I don't see any way a driver can use ->can_run_job without breaking the above rules, that really doesn't sound like a good idea to me. Cheers, Daniel > --- > drivers/gpu/drm/scheduler/sched_main.c | 10 ++++++++++ > include/drm/gpu_scheduler.h | 8 ++++++++ > 2 files changed, 18 insertions(+) > > diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c > index 4e6ad6e122bc..5c0add2c7546 100644 > --- a/drivers/gpu/drm/scheduler/sched_main.c > +++ b/drivers/gpu/drm/scheduler/sched_main.c > @@ -1001,6 +1001,16 @@ static int drm_sched_main(void *param) > if (!entity) > continue; > > + if (sched->ops->can_run_job) { > + sched_job = to_drm_sched_job(spsc_queue_peek(&entity->job_queue)); > + if (!sched_job) { > + complete_all(&entity->entity_idle); > + continue; > + } > + if (!sched->ops->can_run_job(sched_job)) > + continue; > + } > + > sched_job = drm_sched_entity_pop_job(entity); > > if (!sched_job) { > diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h > index 9db9e5e504ee..bd89ea9507b9 100644 > --- a/include/drm/gpu_scheduler.h > +++ b/include/drm/gpu_scheduler.h > @@ -396,6 +396,14 @@ struct drm_sched_backend_ops { > struct dma_fence *(*prepare_job)(struct drm_sched_job *sched_job, > struct drm_sched_entity *s_entity); > > + /** > + * @can_run_job: Called before job execution to check whether the > + * hardware is free enough to run the job. This can be used to > + * implement more complex hardware resource policies than the > + * hw_submission limit. > + */ > + bool (*can_run_job)(struct drm_sched_job *sched_job); > + > /** > * @run_job: Called to execute the job once all of the dependencies > * have been resolved. This may be called multiple times, if > > -- > 2.35.1 > -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch