On Wed, Mar 4, 2020 at 2:38 AM Leppanen, Jere (Nokia - FI/Espoo) <jere.leppanen@xxxxxxxxx> wrote: > > On Mon, 2 Mar 2020, Xin Long wrote: > > > As it says in rfc6458#section-9.2: > > > > The application uses the sctp_peeloff() call to branch off an > > association into a separate socket. (Note that the semantics are > > somewhat changed from the traditional one-to-one style accept() > > call.) Note also that the new socket is a one-to-one style socket. > > Thus, it will be confined to operations allowed for a one-to-one > > style socket. > > > > Prior to this patch, sctp_peeloff() returned a one-to-many type socket, > > on which some operations are not allowed, like shutdown, as Jere > > reported. > > > > This patch is to change it to return a one-to-one type socket instead. > > Thanks for looking into this. I like the patch, and it fixes my simple > test case. > > But with this patch, peeled-off sockets are created by copying from a > one-to-many socket to a one-to-one socket. Are you sure that that's > not going to cause any problems? Is it possible that there was a > reason why peeloff wasn't implemented this way in the first place? I'm not sure, it's been there since very beginning, and I couldn't find any changelog about it. I guess it was trying to differentiate peeled-off socket from TCP style sockets. > > With this patch there's no way to create UDP_HIGH_BANDWIDTH style > sockets anymore, so the remaining references should probably be > cleaned up: > > ./net/sctp/socket.c:1886: if (!sctp_style(sk, UDP_HIGH_BANDWIDTH) && msg->msg_name) { > ./net/sctp/socket.c:8522: if (sctp_style(sk, UDP_HIGH_BANDWIDTH)) > ./include/net/sctp/structs.h:144: SCTP_SOCKET_UDP_HIGH_BANDWIDTH, > > This patch disables those checks. The first one ignores a destination > address given to sendmsg() with a peeled-off socket - I don't know > why. The second one prevents listen() on a peeled-off socket. My understanding is: UDP_HIGH_BANDWIDTH is another kind of one-to-one socket, like TCP style. it can get asoc by its socket when sending msg, doesn't need daddr. Now I thinking to fix your issue in sctp_shutdown(): @@ -5163,7 +5163,7 @@ static void sctp_shutdown(struct sock *sk, int how) struct net *net = sock_net(sk); struct sctp_endpoint *ep; - if (!sctp_style(sk, TCP)) + if (sctp_style(sk, UDP)) return; in this way, we actually think: one-to-many socket: UDP style socket one-to-one socket includes: UDP_HIGH_BANDWIDTH and TCP style sockets.