> I don't know, I still don't feel safe about it. I agree the socket lock keeps > the state from changing during a single transmission, which makes the use case > you are focused on correct. ok, :-) > > That said, have you considered the retransmit case? That is to say, if you > queue and flush the outq, and some packets fail delivery, and in the time > between the intial send and the expiration of the RTX timer (during which the > socket lock will have been released), an event may occur which changes the > transport state, which will then be ignored with your patch. Sorry, I'm not sure if I got it. You mean "during which changes q->asoc->state", right ? This patch removes the check of q->asoc->state in sctp_outq_tail(). sctp_outq_tail() is called for data only in: sctp_primitive_SEND -> sctp_do_sm -> sctp_cmd_send_msg -> sctp_cmd_interpreter -> sctp_cmd_send_msg() -> sctp_outq_tail() before calling sctp_primitive_SEND, hold sock lock first. then sctp_primitive_SEND choose FUNC according: #define TYPE_SCTP_PRIMITIVE_SEND { .... if asoc->state is unavailable, FUNC can't be sctp_cmd_send_msg, but sctp_sf_error_closed/sctp_sf_error_shutdown, sctp_outq_tail can't be called, either. I mean sctp_primitive_SEND do the same check for asoc->state already actually. so the code in sctp_outq_tail is redundant actually. > > Neil > -- To unsubscribe from this list: send the line "unsubscribe linux-sctp" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html