Re: [PATCH v2] add bidi support for block pc requests

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Jens Axboe wrote:
> On Wed, May 16 2007, James Bottomley wrote:
>> On Wed, 2007-05-16 at 19:53 +0200, Jens Axboe wrote:
>>> The 1-page thing isn't a restriction as such, it's just an optimization.
>>> The scatterlist allocated is purely a kernel entity, so you could do 4
>>> contig pages and larger ios that way, if higher order allocations were
>>> reliable.
>>>
>>> But you are right in that we need to tweak the sg pool size so that it
>>> ends up being a nice size, and not something that either spans a little
>>> bit into a second page or doesn't fill a page nicely. On my x86-64 here,
>>> a 128 segment sg table is exactly one page (looking at slabinfo). It
>>> depends on the allocator whether that is just right, or just a little
>>> too much due to management information.
>> Actually, if you look at the slab allocation algorithm (particularly
>> calculate_slab_order()) you'll find it's not as simplistic as you're
>> assuming ... what it actually does is try to allocate > 1 item in n
>> pages to reduce the leftovers.
> 
> I'm not assuming anything, I was just being weary of having elements
> that are exactly page sized if that would cause a bit of spill into a
> second page. Don't tell me that PAGE_SIZE+10 (or whatever it might be)
> would ever be an optimal allocation size.
> 
>> Additionally, remember that turning on redzoning, which seems to be
>> quite popular nowadays, actually blows out the slab size calculations
>> anyway.
> 
> Debugging will always throw these things out the window, we can't and
> should not optimize for that. That goes for slab, and for lots of other
> things.
> 
>> The bottom line is that it's better for us just to do exactly what we
>> need and let the allocation algorithms figure out how to do it
>> efficiently rather than trying to second guess them.
> 
> Partly true, it's also silly to just hardcore power-of-2 numbers without
> ever bothering to look at what that results in (or even if it fits
> normal use patterns).
> 
> We can easily be flexible, so it seems silly not to at least do a bit of
> background research.
> 
The thing is that now every thing fits like a glove. i386/32bit-arch
have 16 bytes scatterlist struct, 256 in a page. x86_64/64bit-arch 32
byte and 128 fit exactly in a page. If we do any code that throws this
off it will be a performance regression. Call it beginners luck, call
it someone spent a long night handcrafting it this way. Just that I
think the current system is perfect and we should not touch it. There
are other options for bidi. (just my $0.02)

Boaz

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