On 2019/10/29 2:04, Lee Duncan wrote: > On 10/26/19 1:55 AM, wubo (T) wrote: >> From: Bo Wu <wubo40@xxxxxxxxxx> >> >> In iscsi_if_rx func, after receiving one request through >> iscsi_if_recv_msg func,iscsi_if_send_reply will be called to try to >> reply the request in do-loop. If the return of iscsi_if_send_reply >> func fails all the time, one deadloop will occur. >> >> Signed-off-by: Bo Wu <wubo40@xxxxxxxxxx> >> Reviewed-by: Zhiqiang Liu <liuzhiqiang26@xxxxxxxxxx> >> --- >> drivers/scsi/scsi_transport_iscsi.c | 6 ++++++ >> 1 file changed, 6 insertions(+) >> >> diff --git a/drivers/scsi/scsi_transport_iscsi.c >> b/drivers/scsi/scsi_transport_iscsi.c >> index 417b868d8735..f377bfed6b0c 100644 >> --- a/drivers/scsi/scsi_transport_iscsi.c >> +++ b/drivers/scsi/scsi_transport_iscsi.c >> @@ -24,6 +24,8 @@ >> >> #define ISCSI_TRANSPORT_VERSION "2.0-870" >> >> +#define ISCSI_SEND_MAX_ALLOWED 10 >> + >> #define CREATE_TRACE_POINTS >> #include <trace/events/iscsi.h> >> >> @@ -3682,6 +3684,7 @@ iscsi_if_rx(struct sk_buff *skb) >> struct nlmsghdr *nlh; >> struct iscsi_uevent *ev; >> uint32_t group; >> + int retries = ISCSI_SEND_MAX_ALLOWED; >> >> nlh = nlmsg_hdr(skb); >> if (nlh->nlmsg_len < sizeof(*nlh) + sizeof(*ev) || @@ -3710,8 >> +3713,11 @@ iscsi_if_rx(struct sk_buff *skb) >> break; >> if (ev->type == ISCSI_UEVENT_GET_CHAP && !err) >> break; >> + if (retries <= 0) >> + break; >> err = iscsi_if_send_reply(portid, nlh->nlmsg_type, >> ev, sizeof(*ev)); >> + retries--; >> } while (err < 0 && err != -ECONNREFUSED && err != -ESRCH); >> skb_pull(skb, rlen); >> } >> > > You could have used "if (--retries < 0)" (or some variation thereof) > but that may not be as clear, and certainly is only a nit. So I'm fine > with that. > Thanks for your suggestion, I will modify it in v2 patch. > But I would like to see some sort of error or even debug kernel > message if we time out waiting to receive a response. Otherwise, how > will some human diagnose this problem? > You are right, I will add some sort of error or debug kernel message in the v2 patch. Thanks, Bo Wu