Re: [RFC 0/2] New feature: Framebuffer processors

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2016년 08월 24일 20:57에 Daniel Vetter 이(가) 쓴 글:
> On Wed, Aug 24, 2016 at 08:44:24PM +0900, Inki Dae wrote:
>> Hi,
>>
>> 2016년 08월 23일 18:41에 Daniel Stone 이(가) 쓴 글:
>>> Hi,
>>>
>>> On 22 August 2016 at 16:23, Rob Clark <robdclark@xxxxxxxxx> wrote:
>>>> I guess a lot comes down to 'how long before hw designers bolt a CP to
>>>> the thing'..  at that point, I think you especially don't want a
>>>> per-blit kernel interface.
>>>
>>> Regardless of whether or not we want it, we already _have_ it, in the
>>> form of V4L2 M2M. There are already a few IP blocks working on that, I
>>> believe. If V4L2 <-> KMS interop is painful, well, we need to fix that
>>> anyway ...
>>
>> So we are trying this. We had expereneced using V4L2 and DRM together on
>> Linux Platform makes it too complicated, and also integrated DRM with
>> M2M such as 2D and Post processor makes it simplified.  So We have been
>> trying to move existing V4L2 based drivers into DRM excepting HW Video
>> Codec - called it MFC - and Camera sensor and relevant things.
>> I think now V4L2 and DRM frameworks may make many engineers confusing
>> because there are the same devices which can be controlled by V4L2 and
>> DRM frameworks - maybe we would need more efforts like Laurent did with
>> Live source[1] in the future.
> 
> Can you pls explain in more detail where working with both v4l and drm
> drivers and making them cooperate using dma-bufs poses problems? We should
> definitely fix that.

I think it would be most Linux Platforms - Android, Chrome and Tizen - which would use OpenMAX/GStreammer for Multimedia and X or Wayland/SurfaceFlinger for Display.

Thanks,
Inki Dae

> -Daniel
> 
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