On 06/26/2013 01:21 PM, Kishon Vijay Abraham I wrote: >>>>> +static int exynos_video_phy_probe(struct platform_device *pdev) >>>>> >>>> +{ >>>>> >>>> + struct exynos_video_phy *state; >>>>> >>>> + struct device *dev = &pdev->dev; >>>>> >>>> + struct resource *res; >>>>> >>>> + struct phy_provider *phy_provider; >>>>> >>>> + int i; >>>>> >>>> + >>>>> >>>> + state = devm_kzalloc(dev, sizeof(*state), GFP_KERNEL); >>>>> >>>> + if (!state) >>>>> >>>> + return -ENOMEM; >>>>> >>>> + >>>>> >>>> + res = platform_get_resource(pdev, IORESOURCE_MEM, 0); >>>>> >>>> + >>>>> >>>> + state->regs = devm_ioremap_resource(dev, res); >>>>> >>>> + if (IS_ERR(state->regs)) >>>>> >>>> + return PTR_ERR(state->regs); >>>>> >>>> + >>>>> >>>> + dev_set_drvdata(dev, state); >>>> >>> >>>> >>> you can use platform_set_drvdata(pdev, state); >>> >> >>> >> I had it in the previous version, but changed for symmetry with >>> >> dev_set_drvdata(). I guess those could be replaced with >>> >> phy_{get, set}_drvdata as you suggested. > > right. currently I was setting dev_set_drvdata of phy (core) device > in phy-core.c and the corresponding dev_get_drvdata in phy provider driver > which is little confusing. > So I'll add phy_set_drvdata and phy_get_drvdata in phy.h (as suggested by > Felipe) to be used by phy provider drivers. So after creating the PHY, the > phy provider should use phy_set_drvdata and in phy_ops, it can use > phy_get_drvdata. (I'll remove the dev_set_drvdata in phy_create). > > This also means _void *priv_ in phy_create is useless. So I'll be removing > _priv_ from phy_create. Yeah, sounds good. Then in the phy ops phy_get_drvdata(&phy->dev) would be used and in a custom of_xlate dev_get_drvdata(dev) (assuming the phy provider sets drvdata on its device beforehand). I can't see any races from runtime PM with this approach. Regards, Sylwester -- To unsubscribe from this list: send the line "unsubscribe linux-samsung-soc" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html