Re: [PATCH v2 2/5] vfio-ccw: concurrent I/O handling

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On Fri, 25 Jan 2019 15:01:01 +0100
Halil Pasic <pasic@xxxxxxxxxxxxx> wrote:

> On Fri, 25 Jan 2019 13:58:35 +0100
> Cornelia Huck <cohuck@xxxxxxxxxx> wrote:

> > - The code should not be interrupted while we process the channel
> >   program, do the ssch etc. We want the caller to try again later (i.e.
> >   return -EAGAIN)  

(...)

> > - With the async interface, we want user space to be able to submit a
> >   halt/clear while a start request is still in flight, but not while
> >   we're processing a start request with translation etc. We probably
> >   want to do -EAGAIN in that case.  
> 
> This reads very similar to your first point.

Not quite. ssch() means that we have a cp around; for hsch()/csch() we
don't have such a thing. So we want to protect the process of
translating the cp etc., but we don't need such protection for the
halt/clear processing.

> 
> > 
> > My idea would be:
> > 
> > - The BUSY state denotes "I'm busy processing a request right now, try
> >   again". We hold it while processing the cp and doing the ssch and
> >   leave it afterwards (i.e., while the start request is processed by
> >   the hardware). I/O requests and async requests get -EAGAIN in that
> >   state.
> > - A new state (CP_PENDING?) is entered after ssch returned with cc 0
> >   (from the BUSY state). We stay in there as long as no final state for
> >   that request has been received and delivered. (This may be final
> >   interrupt for that request, a deferred cc, or successful halt/clear.)
> >   I/O requests get -EBUSY, async requests are processed. This state can
> >   be removed again once we are able to handle more than one outstanding
> >   cp.
> > 
> > Does that make sense?
> >   
> 
> AFAIU your idea is to split up the busy state into two states: CP_PENDING
> and of busy without CP_PENDING called BUSY. I like the idea of having a
> separate state for CP_PENDING but I don't like the new semantic of BUSY.
> 
> Hm mashing a conceptual state machine and the jumptabe stuff ain't
> making reasoning about this simpler either. I'm taking about the
> conceptual state machine. It would be nice to have a picture of it and
> then think about how to express that in code.

Sorry, I'm having a hard time parsing your comments. Are you looking
for something like the below?

IDLE --- IO_REQ --> BUSY ---> CP_PENDING --- IRQ ---> IDLE (if final
state for I/O)
(normal ssch)

BUSY --- IO_REQ ---> return -EAGAIN, stay in BUSY
(user space is supposed to retry, as we'll eventually progress from
BUSY)

CP_PENDING --- IO_REQ ---> return -EBUSY, stay in CP_PENDING
(user space is supposed to map this to the appropriate cc for the guest)

IDLE --- ASYNC_REQ ---> IDLE
(user space is welcome to do anything else right away)

BUSY --- ASYNC_REQ ---> return -EAGAIN, stay in BUSY
(user space is supposed to retry, as above)

CP_PENDING --- ASYNC_REQ ---> return success, stay in CP_PENDING
(the interrupt will get us out of CP_PENDING eventually)



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