Hi Geert, On Tuesday, 4 December 2018 20:42:53 EET Geert Uytterhoeven wrote: > On Tue, Dec 4, 2018 at 7:12 PM Laurent Pinchart wrote: > > On Tuesday, 4 December 2018 19:30:25 EET Geert Uytterhoeven wrote: > >> On Tue, Dec 4, 2018 at 5:36 PM Laurent Pinchart wrote: > >>> Implement a .mode_valid() handler in the R-Car glue layer to reject > >>> modes with an unsupported clock frequency. > >>> > >>> Signed-off-by: Laurent Pinchart > >>> <laurent.pinchart+renesas@xxxxxxxxxxxxxxxx> > >> > >> Thanks for your patch! > >> > >>> --- a/drivers/gpu/drm/rcar-du/rcar_dw_hdmi.c > >>> +++ b/drivers/gpu/drm/rcar-du/rcar_dw_hdmi.c > >>> @@ -35,6 +35,20 @@ static const struct rcar_hdmi_phy_params > >>> rcar_hdmi_phy_params[] = { > >>> { ~0UL, 0x0000, 0x0000, 0x0000 }, > >>> }; > >>> > >>> +static enum drm_mode_status > >>> +rcar_hdmi_mode_valid(struct drm_connector *connector, > >>> + const struct drm_display_mode *mode) > >>> +{ > >>> + /* > >>> + * The maximum supported clock frequency is 297 MHz, as shown > >>> in the PHY > >>> + * parameters table. > >>> + */ > >>> + if (mode->clock > 297000) > >>> + return MODE_CLOCK_HIGH; > >> > >> Perhaps you need a check for the lower limit (25 MHz), too? > > > > There's no lower limit implied by the rcar_hdmi_phy_params table. > > Oh, you mean the table in the driver, not a table in the Hardware User's > Manual? Correct, I mean the table in the driver. This patch was prompted by an error returned from rcar_hdmi_phy_configure() when the mode frequency was too high, making mode setting failed. I've thus added a .mode_valid() handler to ensure that invalid modes don't get exposed to upper layers, fixing such use cases as fbvon on a 4K monitor (where the fbcon was picking a mode advertised as supported by the driver while its frequency was too high). > That's why I couldn't find the table, but only a short notice in the HDMI > section of the Hardware User's Manual, stating: > > Pixel clock from 25MHz up to 297MHz Well, the IP core vendor doesn't allow us to submit patches based on the content of non-public documentation, so I'm afraid I won't sign such a patch without being given explicit permission. It's a very stupid game really, but I don't set the rules :-( -- Regards, Laurent Pinchart